Bones and/or skinning is warped when exporting .fbx from Maya and importing to Max.
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I have an animated rig with meshes that include bonescaling in Maya. I am trying to import everything into Max, but it is coming in with distortions. I've tried Send to 3ds Max and fbx.
My export and import settings are as follows. Maya in 1st pic, Max in 2nd (you can see the distortion in the feet and head).
I've also tried saving the skin weights, deleting history and freezing the scale transforms, then rebinding and reapplying the skinweights:
(1. exporting skin maps from the geo 2. deleting their history 3. freezing the scale transforms on the bones 4. rebinding the skin for the geo 5. and importing the skin maps from step 1.)
And finally exporting all as an .fbx. The results were different, but still messed up.
Thanks in advance for any help you can offer.