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Hi,
I noticed today that the parent bone for biped's thighs/legs is the first spine link. I would have expected it to be the pelvis or bip001. It's also weird that the clavicle bones' parent is the neck rather than the last spine link.
We are exporting biped to a game engine so the weird hierarchy is problematic for our in-game IK solution etc. Given that, I tried reparenting biped's bones (thighs to pelvis etc) and it all seems to work okay in Max but I'm a bit worried about changing the hierarchy in case is causes and issues/problems further down the line.
Is there a technical reason why biped is set-up in this way and does anyone foresee any issues with changing it in Max?
Thank you!
Solved! Go to Solution.