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Biped Rigged character needs scaling up
Not applicable
08-13-2018
08:53 AM
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Hello,
I have rigged character, in 3ds max using a biped, it also has Morphers on it to animate weight gain.
But the issue is that we have a camera that is huge, like incredibly massive compared to the character. This camera comes from Mocha as its exported from tracked footage.
Any way to scale up a character without damaging the rig? or vi versa, scale down the camera?
Thanks,
J
