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Biped Motion Mixer. insert animation from bip file

Biped Motion Mixer. insert animation from bip file

Ihno
Collaborator Collaborator
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Message 1 of 7

Biped Motion Mixer. insert animation from bip file

Ihno
Collaborator
Collaborator

Hi,

im animating a charakter.

Ive done some animations now i want to insert a mocap animation after my animations, without affecting them.
Basically what i need is the ability to insert a bip animation at frame xy.


Well if i just open the bip file it overrides my animation.

If i use the motion mixer, just put the mocap bip after my last animated frame and bake it into the biped, my animation is deleted and the new animation is added at the right frame.

If i export my animation as Bip, add both animations in the motion mixer and copy it to the biped my animation is destroyed because it interacts with objects in the scene.

I used Sliding keys with object target on the hands. i think that this is the reason why my animation is broken after importing it via motion mixer.

I can minimize the destructon by checking the one keyframe per frame option while exporting my animation.. but i want to have the ability to edit my animation after the importing of the mocap file.

Isnt it possible to just add an animation file without reimporting my existing Animation?

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Message 2 of 7

Ihno
Collaborator
Collaborator

A Strange thing happens if i export my Biped Animation with one keyframe per frame and import it via the Motion mixer.
One of the arms starts to rotate whildy... If i import it without the motion mixer nothing starts to act like this.

Iam realy confused... How can this happen? The whole motion is baked in clear keyframes for every bone on every bodypart on every frame.

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Message 3 of 7

jan.huebner
Alumni
Alumni

Hi Oetjen!

 

I will take a look into this.

Can you provide me with the two Animations you're trying to connect?

You can send me this via privat message.

 

 

Greetings,

Jan



Jan Hübner

Technical Support Specialist

MAX Station | SUPPORT & LEARNING
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Message 4 of 7

jan.huebner
Alumni
Alumni

Hi Oetjen,

 

Thanks for sending me the data.

I was able to extract the original animation from the Motion Mixer.

It actually is easy to add another animation, but you are right, you have to save the animation first to load it as clip in the Motion Mixer.

Once you have all your animations as clips you load them in the Motion Mixer and either just put them after each other or really mix and blend them with the transition and weight options in the Mixer.

You can see a preview of this mix when you have the Mixer Mode active in the Biped section (most right button under the button "Workbench") and click the mixdown in the bottom track so it is active.

Once you are satisfied with your Mix you create a Mixdown by choosing "Computer Mixdown" from the right-click menu above the tracks of your biped (see screen shot below) and copie it to the biped.

 

Multi-Anim-MixDown.png

 

I also encountered the problem with the rotating arm.

Not sure right now, where this is comming from, but it is easy to fix in the Workbench editor once you copied the mixdown to the biped.

 

You may want to put the clips in a Transition Track to better blend them together and the biped is not jumping from one position to another.

 

Let me know if this workflow is working for you.

 

 

Greetings,

Jan.



Jan Hübner

Technical Support Specialist

MAX Station | SUPPORT & LEARNING
Message 5 of 7

Ihno
Collaborator
Collaborator

So i have to work on that mix after putting it together.

Pitty, but not so bad in my chase, its just a view minutes of work.

 

A "add at Frame" Feature in the Open bip dialog would be nice, maby thats something for the Feedback Page.
But i think after CAT is the leading character rigging tool i wouldent get mutch votes for a Charakter Studo idea.

I think i realy have to get into CAT in the near future;-)

 

Thanks for the help Jan.

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Message 6 of 7

jan.huebner
Alumni
Alumni

Your welcome.

 

Yes, I agree it would be nice to place footstep animations directly at a certain time to combin multiple ones.

 

A workflow for that is to load different footstep animations to different bipeds and use the Foot Step clip board function to copy and past selected foot steps. Then these are pasted at the current frame.

Biped_FootStep_ClipBoard.png

 

But as your animations are not just footsteps animations anymore this is not an option and the Motion mixer is the solution to put the character animations together.

 

Yes, maybe CAT animation tools would be a more convinient solution for complexer character animations.

 

 

Greetings,

Jan



Jan Hübner

Technical Support Specialist

MAX Station | SUPPORT & LEARNING
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Message 7 of 7

Anonymous
Not applicable

Thanks guys!

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