Biped Motion Mixer. insert animation from bip file
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Hi,
im animating a charakter.
Ive done some animations now i want to insert a mocap animation after my animations, without affecting them.
Basically what i need is the ability to insert a bip animation at frame xy.
Well if i just open the bip file it overrides my animation.
If i use the motion mixer, just put the mocap bip after my last animated frame and bake it into the biped, my animation is deleted and the new animation is added at the right frame.
If i export my animation as Bip, add both animations in the motion mixer and copy it to the biped my animation is destroyed because it interacts with objects in the scene.
I used Sliding keys with object target on the hands. i think that this is the reason why my animation is broken after importing it via motion mixer.
I can minimize the destructon by checking the one keyframe per frame option while exporting my animation.. but i want to have the ability to edit my animation after the importing of the mocap file.
Isnt it possible to just add an animation file without reimporting my existing Animation?
Ihno Oetjen
Senior 3D Artist
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