Biped goes all wonky/"drunk" wobble after frame-rate change - Max 2024.2.5
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I've got a simple walking biped character that works fine at 30fps, however, my target output is only 12fps and when I change the time settings within Max, the character goes all wobbly and wonky (see attached).
Any thoughts on how to best approach this situation and resolve the issue?
Thanks!
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