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I have a CAT bone with correct orientation - but there's no keys on it, because it's bone in a spline IK bonechain.
I need to somehow transfer the orientation of the correct CAT bone to a different cat bone.
Look at this gif: this is a CAT bone (thin & tall) constrained to another CAT bone (yellow cube) with position and rotation, before baking. This is in CAT animation mode, btw:
Allright, time to bake. If the bake works, the constraint will break, but the thin bone will still move like in the gif above.
I selected the thin & tall CAT bone, I went to motion panel > conversion tools and hit "collapse"
What usually happens with none-CAT objects is you get a nice key bake, and the constraint is broken.
This is what CAT produced:
I thought the issue was that there still was a constraint on top of the keys. Nope, not that I could see?
I thought the issue was the type of constraint used, so I tried other types (all with weird results).
I just can't bake CAT properly... And since I want to get the data from an IK chain, there's no keys to save & load either.... So what can be done? Does baking simply not work with CAT? Is there a magic trick? Help!
Solved! Go to Solution.