I would appreciate you trying to export a character from Daz3d (Genesis 3 if possible) in FBX and Alembic and see if you can get the textures to work out. I have 3dsMax 2017 as well. I license the Entertainment Suite. I'm not a full time animator. I'm a chiropractor with an engineering background so I'm not super skilled with Max.
I need to get a nice character into 3dsMax with high resolution and detail for close ups of the characters hands and Daz has the models that fit. I'm also playing around with iClone, but getting their stuff into 3dsMax isn't working perfectly although their Alembic UV stuff works almost perfectly with allowing different material ID assignments. But I really like their software. I have a full spine skeleton in 3dsMax that is nicely articulated and boned so that when I move the sternum, all the ribs move with it as it would in real life. This is why I have to get this model into Max.
I just tried again exporting a clothed character from Daz3d and importing it into Max 2017 with the most recent updates and the FBX file is showing black again. When I do a naked character it worked. I would appreciate you trying on your end. There's clearly something I'm doing wrong.
Here's a quick video to show you my workflow if you're interested: http://screencast.com/t/157NX9X7
The nice thing about the alembic is that clothing morphs work perfect since it's a vertex exact export.
Here's iClone's Alembic fix they've done: https://www.reallusion.com/iclone/alembic/