Animation Layers are copying the keyframes to the new layer?
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In previous versions of Max, it used to be when you added an anim layer to a bone, it would give you a clean timeline to add your keyframes on top of the existing animation. This way if a bone was rotated too much, you could easily just add a key to the first frame to fix the rotation and then collapse. For some reason now when I add an anim layer, it's copying all of the keyframes to the new layer. This defeats the point of easy adjustments. Now I have to hand-tweak the rotation of 200 frames!? How do I get the old functionality back?