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After save/load bones are unlinking from model

After save/load bones are unlinking from model

Anonymous
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Message 1 of 3

After save/load bones are unlinking from model

Anonymous
Not applicable

Hi.

Some time ago I had similar problem.

https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/why-bones-are-unlinking-from-model/m-p/...

Solution from this topic worked utnil I saved and load the file. 

My model have skin modifier. There is list of bones and weights. 

błąd.JPGBut when I am moving bones, there is no effect on the model. 

Notice that ditable poly is not in vertex mode.

Here is link to the video:

https://drive.google.com/open?id=1cSmx688BLsVb8zvIEKa7qZ4g-_9_MvSc

What is wrong this time?

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Accepted solutions (1)
543 Views
2 Replies
Replies (2)
Message 2 of 3

Anonymous
Not applicable
Accepted solution

@Anonymous wrote:

Hi.

Some time ago I had similar problem.

https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/why-bones-are-unlinking-from-model/m-p/8431372#M23276

Solution from this topic worked utnil I saved and load the file. 

My model have skin modifier. There is list of bones and weights. 

błąd.JPGBut when I am moving bones, there is no effect on the model. 

Notice that ditable poly is not in vertex mode.

Here is link to the video:

https://drive.google.com/open?id=1cSmx688BLsVb8zvIEKa7qZ4g-_9_MvSc

What is wrong this time?


Again, you are passing up a subobject selection, this time a face selection to the Skin-modifier.

Message 3 of 3

Anonymous
Not applicable

Now I got it. Sorry. 

Thanks.

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