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I have a Biped that I want to add animation layers where certain bones will act different under different cloths. For this I'm using a weighting of rotation and LookAt constraints per layer.
Without layers, I have access to the Edit of LookAt Target objects:
But once I add and set up some Animation Layers, my access to edit the LookAt Targets (for a given layer) is no longer available. Why is that -- or more important -- how can I point to different LookAt Targets per Animation Layer?
[this form is failing to upload my second image so I'll post a reply with what is seen in the Animation Layers Controller layout]
I will also try to attach a zip of the file with and without Animation Layers.
Solved! Go to Solution.