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Hey all,
I am creating an old style water wheel with a number of buckets around it. When the wheel spins the buckets will scoop up particles then at the top they get hooked on a metal rod and the water tips out.
I have the wheel setup as a Kinetic object in MassFX (as it's animated) the buckets as Dynamic objects with a mesh type of concave. The buckets are supported by a cross beam which my plan was for that to be the pivot point.
I have a rigid contraint on them, but when the wheel turns the buckets do in fact turn with the wheel but are fixed in position. I need them to basically fall to the correct orientation based on how the wheel is spinning and of course interact at the top to tip the particles out.
Am I missing something with this type of constraint?
Thanks
Solved! Go to Solution.