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    <title>topic Re: &amp;quot;moving&amp;quot; normals in VRED Forum</title>
    <link>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/8940591#M5508</link>
    <description>&lt;P&gt;How are you exporting the models? Are those static models, skinned models or vertex cache models? Static and skinned models should work just fine. For vertex cache models I am not sure, the vertex cache would need to contain the normals as well and since Maya has the habit of calculating normals on the fly instead of having them stored I am not sure the vertex cache always contains the correct normals.&lt;/P&gt;
&lt;P&gt;So if possible I would recommend to use a skinned model for this.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Kind regards&lt;/P&gt;
&lt;P&gt;Michael&lt;/P&gt;</description>
    <pubDate>Wed, 31 Jul 2019 12:06:46 GMT</pubDate>
    <dc:creator>michael_nikelsky</dc:creator>
    <dc:date>2019-07-31T12:06:46Z</dc:date>
    <item>
      <title>"moving" normals</title>
      <link>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/8940389#M5507</link>
      <description>&lt;P&gt;HI,&lt;/P&gt;&lt;P&gt;for a scene with characters I import figures from Maya using FBX as format. Everything works fine, but on some Characters the normals a "moving" (hope you cand see the effect on the two scree shots. In maya the normals look fine. Even a "set to face" command in Maya and a soften Edges doesn´t change the effect. Any ideas?&lt;/P&gt;&lt;P&gt;thank you best regards&lt;/P&gt;&lt;P&gt;Markus&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="snapshot-31-07-2019-121528.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/662718i4604884D576C4463/image-size/large?v=v2&amp;amp;px=999" role="button" title="snapshot-31-07-2019-121528.png" alt="snapshot-31-07-2019-121528.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="snapshot-31-07-2019-121522.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/662720iB0B1FBDAA21B3215/image-size/large?v=v2&amp;amp;px=999" role="button" title="snapshot-31-07-2019-121522.png" alt="snapshot-31-07-2019-121522.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 31 Jul 2019 10:21:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/8940389#M5507</guid>
      <dc:creator>MarkusSchnabel1921</dc:creator>
      <dc:date>2019-07-31T10:21:59Z</dc:date>
    </item>
    <item>
      <title>Re: "moving" normals</title>
      <link>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/8940591#M5508</link>
      <description>&lt;P&gt;How are you exporting the models? Are those static models, skinned models or vertex cache models? Static and skinned models should work just fine. For vertex cache models I am not sure, the vertex cache would need to contain the normals as well and since Maya has the habit of calculating normals on the fly instead of having them stored I am not sure the vertex cache always contains the correct normals.&lt;/P&gt;
&lt;P&gt;So if possible I would recommend to use a skinned model for this.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Kind regards&lt;/P&gt;
&lt;P&gt;Michael&lt;/P&gt;</description>
      <pubDate>Wed, 31 Jul 2019 12:06:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/8940591#M5508</guid>
      <dc:creator>michael_nikelsky</dc:creator>
      <dc:date>2019-07-31T12:06:46Z</dc:date>
    </item>
    <item>
      <title>Re: "moving" normals</title>
      <link>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/8940743#M5509</link>
      <description>&lt;P&gt;Hi Michael,&lt;/P&gt;&lt;P&gt;the models are skinned models and work fine for all they should do exept the strange normals. I use an ik rig and save them with the game exproter and fbx, but as well export as fbx does the same.&lt;/P&gt;&lt;P&gt;best regards&lt;/P&gt;</description>
      <pubDate>Wed, 31 Jul 2019 12:58:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/8940743#M5509</guid>
      <dc:creator>MarkusSchnabel1921</dc:creator>
      <dc:date>2019-07-31T12:58:15Z</dc:date>
    </item>
    <item>
      <title>Re: "moving" normals</title>
      <link>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/9013864#M5510</link>
      <description>&lt;P&gt;Hi Michael,&lt;/P&gt;&lt;P&gt;I found the best way to avoid that phenomenon. If I have a polymesh in Maya, I set the normals to face and don´t do a smooth mesh. Exporting it with .fbx the data comes in to VRED without any problems. This is valid for all meshes exproted from Maya which have "flipping" normals.&lt;/P&gt;&lt;P&gt;best regards&lt;/P&gt;&lt;P&gt;Markus&lt;/P&gt;</description>
      <pubDate>Mon, 09 Sep 2019 12:33:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/vred-forum/quot-moving-quot-normals/m-p/9013864#M5510</guid>
      <dc:creator>MarkusSchnabel1921</dc:creator>
      <dc:date>2019-09-09T12:33:04Z</dc:date>
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