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    <title>topic Re: Achieving realistic reflections and light distribution onto the road from a source (LED) via vehicle headlamp reflector. in VRED Forum</title>
    <link>https://forums.autodesk.com/t5/vred-forum/achieving-realistic-reflections-and-light-distribution-onto-the/m-p/10858562#M2603</link>
    <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2176632"&gt;@michael_nikelsky&lt;/a&gt;&amp;nbsp;.Thanks for the suggestion. It really helps. Though as you can see in the screenshots attached the problem with the projections is improper reflections and low intensity onto the ground. I have tried varying the intensities, ray files (5M), reflector material but still in vain!&amp;nbsp; &amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 05 Jan 2022 03:07:07 GMT</pubDate>
    <dc:creator>venkatesh.gothe</dc:creator>
    <dc:date>2022-01-05T03:07:07Z</dc:date>
    <item>
      <title>Achieving realistic reflections and light distribution onto the road from a source (LED) via vehicle headlamp reflector.</title>
      <link>https://forums.autodesk.com/t5/vred-forum/achieving-realistic-reflections-and-light-distribution-onto-the/m-p/10849961#M2601</link>
      <description>&lt;P&gt;I am interested in studying the light distribution/profiling onto the road from a headlamp for low and high beams.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Struggling with getting the source light being properly reflected via the reflector onto my geometry/plane.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any suggestions on how to go about this please?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 30 Dec 2021 12:36:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/vred-forum/achieving-realistic-reflections-and-light-distribution-onto-the/m-p/10849961#M2601</guid>
      <dc:creator>venkatesh.gothe</dc:creator>
      <dc:date>2021-12-30T12:36:10Z</dc:date>
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    <item>
      <title>Re: Achieving realistic reflections and light distribution onto the road from a source (LED) via vehicle headlamp reflector.</title>
      <link>https://forums.autodesk.com/t5/vred-forum/achieving-realistic-reflections-and-light-distribution-onto-the/m-p/10854934#M2602</link>
      <description>&lt;P&gt;You will probably need to use raytracing with photon mapping and caustics. But it is quite difficult to give any tips without knowing the exact setup.&lt;/P&gt;</description>
      <pubDate>Mon, 03 Jan 2022 12:49:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/vred-forum/achieving-realistic-reflections-and-light-distribution-onto-the/m-p/10854934#M2602</guid>
      <dc:creator>michael_nikelsky</dc:creator>
      <dc:date>2022-01-03T12:49:13Z</dc:date>
    </item>
    <item>
      <title>Re: Achieving realistic reflections and light distribution onto the road from a source (LED) via vehicle headlamp reflector.</title>
      <link>https://forums.autodesk.com/t5/vred-forum/achieving-realistic-reflections-and-light-distribution-onto-the/m-p/10858562#M2603</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2176632"&gt;@michael_nikelsky&lt;/a&gt;&amp;nbsp;.Thanks for the suggestion. It really helps. Though as you can see in the screenshots attached the problem with the projections is improper reflections and low intensity onto the ground. I have tried varying the intensities, ray files (5M), reflector material but still in vain!&amp;nbsp; &amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jan 2022 03:07:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/vred-forum/achieving-realistic-reflections-and-light-distribution-onto-the/m-p/10858562#M2603</guid>
      <dc:creator>venkatesh.gothe</dc:creator>
      <dc:date>2022-01-05T03:07:07Z</dc:date>
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