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    <title>topic Re: Creating parts from floor - texture maps incorrectly in Revit Architecture Forum</title>
    <link>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645871#M59672</link>
    <description>&lt;P&gt;Edit the material &amp;gt; Add a &lt;STRONG&gt;&lt;U&gt;model surface pattern&lt;/U&gt;&lt;/STRONG&gt; under Graphic tab (can be a simple parallel lines pattern) &amp;gt; set the view to Hidden visual style and use Align or Rotate tool to align the floor material pattern.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Another way to show the score lines without breaking the floor to pieces is placing a line based family on the floor.&lt;/P&gt;</description>
    <pubDate>Wed, 28 Dec 2022 22:57:13 GMT</pubDate>
    <dc:creator>ToanDN</dc:creator>
    <dc:date>2022-12-28T22:57:13Z</dc:date>
    <item>
      <title>Creating parts from floor - texture maps incorrectly</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645865#M59671</link>
      <description>&lt;P&gt;Want to be able to show different materials on divided parts of the floor but i want to preserve texture mapping by object rather than by face. is it possible ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="cbt990_0-1672267714026.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1156784iADDE87EF96166967/image-size/medium?v=v2&amp;amp;px=400" role="button" title="cbt990_0-1672267714026.png" alt="cbt990_0-1672267714026.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 28 Dec 2022 22:49:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645865#M59671</guid>
      <dc:creator>cbt990</dc:creator>
      <dc:date>2022-12-28T22:49:07Z</dc:date>
    </item>
    <item>
      <title>Re: Creating parts from floor - texture maps incorrectly</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645871#M59672</link>
      <description>&lt;P&gt;Edit the material &amp;gt; Add a &lt;STRONG&gt;&lt;U&gt;model surface pattern&lt;/U&gt;&lt;/STRONG&gt; under Graphic tab (can be a simple parallel lines pattern) &amp;gt; set the view to Hidden visual style and use Align or Rotate tool to align the floor material pattern.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Another way to show the score lines without breaking the floor to pieces is placing a line based family on the floor.&lt;/P&gt;</description>
      <pubDate>Wed, 28 Dec 2022 22:57:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645871#M59672</guid>
      <dc:creator>ToanDN</dc:creator>
      <dc:date>2022-12-28T22:57:13Z</dc:date>
    </item>
    <item>
      <title>Re: Creating parts from floor - texture maps incorrectly</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645875#M59673</link>
      <description>&lt;P&gt;I don't quite understand the question, but looking at the image I assume you want your pattern to be cohesive and not show divisions? But what does "different materials" mean?&lt;/P&gt;
&lt;P&gt;Anyway, maybe start with a square pattern which you can easily aling and then switch the materials?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you can elaborate a little with some sketch, maybe others here are able to help better?&lt;/P&gt;
&lt;P&gt;Cheers,K&lt;/P&gt;</description>
      <pubDate>Wed, 28 Dec 2022 22:59:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645875#M59673</guid>
      <dc:creator>indiana_j0nes</dc:creator>
      <dc:date>2022-12-28T22:59:18Z</dc:date>
    </item>
    <item>
      <title>Re: Creating parts from floor - texture maps incorrectly</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645927#M59674</link>
      <description>&lt;P&gt;Do you mean you want to do this?&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Material By Original.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1156790i1001998CB846865B/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Material By Original.png" alt="Material By Original.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 28 Dec 2022 23:54:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11645927#M59674</guid>
      <dc:creator>barthbradley</dc:creator>
      <dc:date>2022-12-28T23:54:52Z</dc:date>
    </item>
    <item>
      <title>Re: Creating parts from floor - texture maps incorrectly</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11646950#M59675</link>
      <description>&lt;P&gt;what my Interiors Department does, there in charge of that kind of thing, is place a separate floor (1/4" thick) on top of the Architectural floor. They can make it whatever shape they want and assign whatever material they want separate from the Architectural/Structural floor.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;there may be some what have issues with that method, but it works well for us &lt;span class="lia-unicode-emoji" title=":beaming_face_with_smiling_eyes:"&gt;😁&lt;/span&gt;.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Dec 2022 15:21:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11646950#M59675</guid>
      <dc:creator>hmunsell</dc:creator>
      <dc:date>2022-12-29T15:21:58Z</dc:date>
    </item>
    <item>
      <title>Re: Creating parts from floor - texture maps incorrectly</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11649513#M59676</link>
      <description>&lt;P&gt;My suggestion is same as&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/559860"&gt;@hmunsell&lt;/a&gt;&amp;nbsp;. Just make a new floor and give it a little offset from the original floor and then assign whatever material u want to it. This is quick and you can sketch multiple floors with multiple materials.&lt;/P&gt;</description>
      <pubDate>Sat, 31 Dec 2022 04:41:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/creating-parts-from-floor-texture-maps-incorrectly/m-p/11649513#M59676</guid>
      <dc:creator>htariq.bece17nice</dc:creator>
      <dc:date>2022-12-31T04:41:21Z</dc:date>
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