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    <title>topic Re: Cave using import from Blender in Revit Architecture Forum</title>
    <link>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12731080#M22608</link>
    <description>&lt;P&gt;what i was saying was if you can Import the blender file as a Mass, then use that mass as a void to cut the block.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Not sure if you can import it as a mass though.... ?&amp;nbsp; I don't know a lot about Blender &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Could you bring the Blender File into FormIt and convert it using FormIt, and then bring it into Revit?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;just throwing out ideas&amp;nbsp;&lt;span class="lia-unicode-emoji" title=":beaming_face_with_smiling_eyes:"&gt;😁&lt;/span&gt;.&lt;/P&gt;</description>
    <pubDate>Wed, 24 Apr 2024 16:28:41 GMT</pubDate>
    <dc:creator>hmunsell</dc:creator>
    <dc:date>2024-04-24T16:28:41Z</dc:date>
    <item>
      <title>Cave using import from Blender</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12730625#M22605</link>
      <description>&lt;P&gt;I am looking to create cavernous spaces underground which are populated with built elements (floors, rooms etc to be built inside).&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have so far managed to make a test cave space, with a cave like tunnel attached, in Blender. This is a surface that creates a hollow space. When imported into Revit however, a section box through it shows it as a solid.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How can I use the mass from Blender as a void to cut out from another mass (to create the hollow cave underground effectively)?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for any help.&lt;/P&gt;</description>
      <pubDate>Wed, 24 Apr 2024 13:55:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12730625#M22605</guid>
      <dc:creator>lucasbvoss</dc:creator>
      <dc:date>2024-04-24T13:55:54Z</dc:date>
    </item>
    <item>
      <title>Re: Cave using import from Blender</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12730903#M22606</link>
      <description>&lt;P&gt;I don't think you will be able to do this with a "surface plane" and Revit's default "ground". You would have to make a solid shape big enough to encompass the "cave". If the cave can be brought in as a Mass, you may be able to use it to Cut a block and form the interior cavity?&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;i did this with a solid In Place block and a Void Mass.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hmunsell_0-1713971814106.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1354197i93F174B6E6F99BD1/image-size/medium?v=v2&amp;amp;px=400" role="button" title="hmunsell_0-1713971814106.png" alt="hmunsell_0-1713971814106.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hmunsell_2-1713971999542.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1354200iD244A228E01C4295/image-size/medium?v=v2&amp;amp;px=400" role="button" title="hmunsell_2-1713971999542.png" alt="hmunsell_2-1713971999542.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hmunsell_1-1713971917299.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1354198i6DC0F8190C3B452A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="hmunsell_1-1713971917299.png" alt="hmunsell_1-1713971917299.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Apr 2024 15:20:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12730903#M22606</guid>
      <dc:creator>hmunsell</dc:creator>
      <dc:date>2024-04-24T15:20:06Z</dc:date>
    </item>
    <item>
      <title>Re: Cave using import from Blender</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12730994#M22607</link>
      <description>&lt;P&gt;Thank you for your reply Howard. I understand your work around to this, if I cut a void inside the imported mass however, I will lose the internal shape/texture of the cave (which is why I modelled this element in Blender).&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;It is interesting that when no section box is on, you can see inside through the tunnel, but as soon as section box cuts through, it shows as a solid.&lt;/P&gt;</description>
      <pubDate>Wed, 24 Apr 2024 15:51:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12730994#M22607</guid>
      <dc:creator>lucasbvoss</dc:creator>
      <dc:date>2024-04-24T15:51:14Z</dc:date>
    </item>
    <item>
      <title>Re: Cave using import from Blender</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12731080#M22608</link>
      <description>&lt;P&gt;what i was saying was if you can Import the blender file as a Mass, then use that mass as a void to cut the block.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Not sure if you can import it as a mass though.... ?&amp;nbsp; I don't know a lot about Blender &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Could you bring the Blender File into FormIt and convert it using FormIt, and then bring it into Revit?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;just throwing out ideas&amp;nbsp;&lt;span class="lia-unicode-emoji" title=":beaming_face_with_smiling_eyes:"&gt;😁&lt;/span&gt;.&lt;/P&gt;</description>
      <pubDate>Wed, 24 Apr 2024 16:28:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12731080#M22608</guid>
      <dc:creator>hmunsell</dc:creator>
      <dc:date>2024-04-24T16:28:41Z</dc:date>
    </item>
    <item>
      <title>Re: Cave using import from Blender</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12731536#M22609</link>
      <description>&lt;P&gt;Thank you Howard for your help!&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Utilising FormIt in between has resolved this! Exported to a compatible file from Blender. Import into FormIt. This allowed it to be exported as a dwg which achieves the result I was looking for. When the section box is used, the inside of the 'cave' can now be seen.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Apr 2024 19:24:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12731536#M22609</guid>
      <dc:creator>lucasbvoss</dc:creator>
      <dc:date>2024-04-24T19:24:11Z</dc:date>
    </item>
    <item>
      <title>Re: Cave using import from Blender</title>
      <link>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12731548#M22610</link>
      <description>&lt;P&gt;Nice! that looks really cool. can I ask what your using this for?&amp;nbsp; if I had to guess, id say game design?&lt;/P&gt;</description>
      <pubDate>Wed, 24 Apr 2024 19:27:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-architecture-forum/cave-using-import-from-blender/m-p/12731548#M22610</guid>
      <dc:creator>hmunsell</dc:creator>
      <dc:date>2024-04-24T19:27:31Z</dc:date>
    </item>
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