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    <title>topic Viewport Specific geometry in ObjectARX Forum</title>
    <link>https://forums.autodesk.com/t5/objectarx-forum/viewport-specific-geometry/m-p/5673119#M11078</link>
    <description>&lt;P&gt;Hi all,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I want to draw a viewport specific entity using AcGiViewportGeometry object. How could I display my custom entity only on the active viewport when I have more than one viewports in model space? &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;SPAN style="line-height: 15px;"&gt;For example, I want to draw a polygon int the first viewport and &amp;nbsp;&lt;/SPAN&gt;&lt;SPAN style="line-height: 15px;"&gt;a circle in the second one.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any help would be greatly appreciated&lt;/P&gt;</description>
    <pubDate>Thu, 11 Jun 2015 09:03:15 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-06-11T09:03:15Z</dc:date>
    <item>
      <title>Viewport Specific geometry</title>
      <link>https://forums.autodesk.com/t5/objectarx-forum/viewport-specific-geometry/m-p/5673119#M11078</link>
      <description>&lt;P&gt;Hi all,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I want to draw a viewport specific entity using AcGiViewportGeometry object. How could I display my custom entity only on the active viewport when I have more than one viewports in model space? &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;SPAN style="line-height: 15px;"&gt;For example, I want to draw a polygon int the first viewport and &amp;nbsp;&lt;/SPAN&gt;&lt;SPAN style="line-height: 15px;"&gt;a circle in the second one.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any help would be greatly appreciated&lt;/P&gt;</description>
      <pubDate>Thu, 11 Jun 2015 09:03:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/objectarx-forum/viewport-specific-geometry/m-p/5673119#M11078</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-06-11T09:03:15Z</dc:date>
    </item>
    <item>
      <title>Re: Viewport Specific geometry</title>
      <link>https://forums.autodesk.com/t5/objectarx-forum/viewport-specific-geometry/m-p/5840430#M11079</link>
      <description>&lt;P&gt;If you have a custom entity, you can write your own virtual method:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;void myEntity::subViewportDraw(AcGiViewportDraw* mode)
{&lt;BR /&gt;        AcGiViewport &amp;amp;vp = mode-&amp;gt;&lt;STRONG&gt;&lt;SPAN style="color: #660000;"&gt;viewport&lt;/SPAN&gt;&lt;/STRONG&gt;();
	Adesk::ULongPtr id = vp.viewportId();&lt;BR /&gt;&lt;BR /&gt;        AcGePoint2d lower_left, upper_right;&lt;BR /&gt;        vp.getViewportDcCorners(lower_left, upper_right);&lt;BR /&gt;
	// Do your VP specific drawing depending on id or DC corners
}&lt;/PRE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;subViewportDraw() will only be called, if your&amp;nbsp; myEntity::subWorldDraw(AcGiWorldDraw* mode)&amp;nbsp; returns&amp;nbsp; Adesk::kFalse.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;--Thomas&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 01 Oct 2015 13:41:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/objectarx-forum/viewport-specific-geometry/m-p/5840430#M11079</guid>
      <dc:creator>tbrammer</dc:creator>
      <dc:date>2015-10-01T13:41:58Z</dc:date>
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