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  <channel>
    <title>topic Re: unnecessary parts when create a lattice skin in Lattice Commander in Netfabb Forum</title>
    <link>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13404394#M73</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Using Boolean (&lt;A href="https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-D3568395-987A-48F2-9EDC-0B888B6A568E" target="_blank"&gt;https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-D3568395-987A-48F2-9EDC-0B888B6A568E&lt;/A&gt;&lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Take the cavity shell only and invert it&lt;/LI&gt;
&lt;LI&gt;Use Boolean to subtract from it the lattice mesh&lt;/LI&gt;
&lt;LI&gt;Invert the cavity shell again&lt;/LI&gt;
&lt;LI&gt;Merge cavity shell with the solid original, either using the dedicated command (&lt;A href="https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-35809251-32C2-4C6A-BCCA-64B8B847391B)" target="_blank"&gt;https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-35809251-32C2-4C6A-BCCA-64B8B847391B)&lt;/A&gt; or using repair: With the solid original open in repair, drag the cavity shell part in the project tree onto the repair node&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;Additionally, in repair you have very granular access to the triangle mesh. Here, with tools like &lt;A href="https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-9470E0A6-8137-4197-BA4E-E6B78FA4A417" target="_blank" rel="noopener"&gt;&lt;STRONG&gt;Split off self-intersections&lt;/STRONG&gt;&lt;/A&gt;, manual deletion of excess shells, and &lt;A href="https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-D84EB5A4-166D-4356-A59A-DD84EBC5B134" target="_blank" rel="noopener"&gt;&lt;STRONG&gt;Stitch triangles&lt;/STRONG&gt;&lt;/A&gt;, you can do something similar to Boolean intersecting and unifying. That is a matter of preference.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards,&lt;/P&gt;
&lt;P&gt;Steffen&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 02 Apr 2025 13:15:18 GMT</pubDate>
    <dc:creator>steffen_anders_adsk</dc:creator>
    <dc:date>2025-04-02T13:15:18Z</dc:date>
    <item>
      <title>unnecessary parts when create a lattice skin in Lattice Commander</title>
      <link>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13342536#M70</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Creating a skin with Hollow in the lattice command creates an unnecessary parts. Also, I get an error that breaks the object when I do the generate combine. Please refer to my picture&lt;/SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="KakaoTalk_20250227_145041560.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1471925i8F6C6A21D4412643/image-size/large?v=v2&amp;amp;px=999" role="button" title="KakaoTalk_20250227_145041560.png" alt="KakaoTalk_20250227_145041560.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="KakaoTalk_20250227_152556493.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1471926iCB8AA5D8D40D5662/image-size/large?v=v2&amp;amp;px=999" role="button" title="KakaoTalk_20250227_152556493.png" alt="KakaoTalk_20250227_152556493.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 27 Feb 2025 07:51:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13342536#M70</guid>
      <dc:creator>1130sirule</dc:creator>
      <dc:date>2025-02-27T07:51:59Z</dc:date>
    </item>
    <item>
      <title>Re: unnecessary parts when create a lattice skin in Lattice Commander</title>
      <link>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13348799#M71</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Skin generation in Netfabb's latticing tools has limitations that make it highly dependent on quality of input mesh. Meshes should be closed and wrapped (form only a single shell), triangles should be as regular as practically possible, skin thickness values must be significantly smaller than shell corners or turns, otherwise heavy self-intersections like in your example are likely.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You will need some or more pre- and post-processing steps to work around these limitations. For example:&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;Apply the Wrap repair action to the mesh and remesh using uniform or adaptive triangle sizes&lt;/LI&gt;
&lt;LI&gt;Generate the shell mesh separately (Modify &amp;gt; Generate shell) and use that instead of a shell body in the lattice component&lt;/LI&gt;
&lt;LI&gt;Use tools like Boolean intersection and repair to resolve self-intersections and trim off excess mesh&lt;/LI&gt;
&lt;/UL&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Kind regards,&lt;/P&gt;
&lt;P&gt;Steffen&lt;/P&gt;</description>
      <pubDate>Tue, 04 Mar 2025 10:44:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13348799#M71</guid>
      <dc:creator>steffen_anders_adsk</dc:creator>
      <dc:date>2025-03-04T10:44:09Z</dc:date>
    </item>
    <item>
      <title>Re: unnecessary parts when create a lattice skin in Lattice Commander</title>
      <link>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13398337#M72</link>
      <description>&lt;P&gt;Hello, thank you very much for your response. If it's not too much trouble, could I kindly ask for a more detailed explanation regarding the part you mentioned:&amp;nbsp;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Use tools like Boolean intersection and repair to resolve self-intersections and trim off excess mesh&lt;/LI&gt;&lt;/UL&gt;</description>
      <pubDate>Sun, 30 Mar 2025 12:47:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13398337#M72</guid>
      <dc:creator>1130sirule</dc:creator>
      <dc:date>2025-03-30T12:47:12Z</dc:date>
    </item>
    <item>
      <title>Re: unnecessary parts when create a lattice skin in Lattice Commander</title>
      <link>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13404394#M73</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Using Boolean (&lt;A href="https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-D3568395-987A-48F2-9EDC-0B888B6A568E" target="_blank"&gt;https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-D3568395-987A-48F2-9EDC-0B888B6A568E&lt;/A&gt;&lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Take the cavity shell only and invert it&lt;/LI&gt;
&lt;LI&gt;Use Boolean to subtract from it the lattice mesh&lt;/LI&gt;
&lt;LI&gt;Invert the cavity shell again&lt;/LI&gt;
&lt;LI&gt;Merge cavity shell with the solid original, either using the dedicated command (&lt;A href="https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-35809251-32C2-4C6A-BCCA-64B8B847391B)" target="_blank"&gt;https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-35809251-32C2-4C6A-BCCA-64B8B847391B)&lt;/A&gt; or using repair: With the solid original open in repair, drag the cavity shell part in the project tree onto the repair node&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;Additionally, in repair you have very granular access to the triangle mesh. Here, with tools like &lt;A href="https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-9470E0A6-8137-4197-BA4E-E6B78FA4A417" target="_blank" rel="noopener"&gt;&lt;STRONG&gt;Split off self-intersections&lt;/STRONG&gt;&lt;/A&gt;, manual deletion of excess shells, and &lt;A href="https://help.autodesk.com/view/NETF/2025/ENU/?guid=GUID-D84EB5A4-166D-4356-A59A-DD84EBC5B134" target="_blank" rel="noopener"&gt;&lt;STRONG&gt;Stitch triangles&lt;/STRONG&gt;&lt;/A&gt;, you can do something similar to Boolean intersecting and unifying. That is a matter of preference.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards,&lt;/P&gt;
&lt;P&gt;Steffen&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 02 Apr 2025 13:15:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/netfabb-forum/unnecessary-parts-when-create-a-lattice-skin-in-lattice/m-p/13404394#M73</guid>
      <dc:creator>steffen_anders_adsk</dc:creator>
      <dc:date>2025-04-02T13:15:18Z</dc:date>
    </item>
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