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    <title>topic Re: how to calculate the projection area . in .NET Forum</title>
    <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11880595#M9272</link>
    <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="阴影面积.jpg" style="width: 814px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1199756iCE838B2032BBA272/image-size/large?v=v2&amp;amp;px=999" role="button" title="阴影面积.jpg" alt="阴影面积.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 07 Apr 2023 17:08:52 GMT</pubDate>
    <dc:creator>wokeyiyognshenme</dc:creator>
    <dc:date>2023-04-07T17:08:52Z</dc:date>
    <item>
      <title>how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11880590#M9271</link>
      <description>&lt;P&gt;how to calculate the projection area .&lt;/P&gt;&lt;P&gt;there are two rectangle。&lt;/P&gt;&lt;P&gt;the light vector is (x,y,z)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;one rectangle is projected to another rectangle.&lt;/P&gt;</description>
      <pubDate>Fri, 07 Apr 2023 17:08:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11880590#M9271</guid>
      <dc:creator>wokeyiyognshenme</dc:creator>
      <dc:date>2023-04-07T17:08:06Z</dc:date>
    </item>
    <item>
      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11880595#M9272</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="阴影面积.jpg" style="width: 814px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1199756iCE838B2032BBA272/image-size/large?v=v2&amp;amp;px=999" role="button" title="阴影面积.jpg" alt="阴影面积.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 07 Apr 2023 17:08:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11880595#M9272</guid>
      <dc:creator>wokeyiyognshenme</dc:creator>
      <dc:date>2023-04-07T17:08:52Z</dc:date>
    </item>
    <item>
      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11882250#M9273</link>
      <description>&lt;P&gt;Your first goal is to create two 2d shapes that lie on a plane that is perpendicular to the light direction vector.&amp;nbsp; You can do this by multiplying the world coordinates of each point by a transformation or 3D rotation matrix.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can get a description of the rotation matrix &lt;A href="https://math.stackexchange.com/questions/2097083/converting-between-3d-cartesian-coordinate-systems-using-a-normal-vector" target="_blank" rel="noopener"&gt;here&lt;/A&gt;. Note, for your task:&lt;/P&gt;&lt;P&gt;z0 = 0,0,-1&amp;nbsp; &amp;nbsp;z1 = light ray vector&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For example, point A in the light ray coordinate system would be:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;pointAL = pointA * R&amp;nbsp; &amp;nbsp; (R = the rotation matrix)&lt;/P&gt;&lt;P&gt;pointBL = pointB * R&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;To get the projection of these shapes onto the plane perpendicular to the light vector simply ignore the z coordinate!&amp;nbsp; For example,&lt;/P&gt;&lt;P&gt;pointAL2D = pointAL(x), pointAL(y), 0&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now that you have two 2D shapes you need to determine how they overlap.&amp;nbsp; You can do a web search for a solution or&amp;nbsp; consider creating two regions from the two 2D shapes and use the AutoCAD Boolean Intersect command to create a region of the overlap.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;...&lt;/P&gt;</description>
      <pubDate>Sat, 08 Apr 2023 14:36:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11882250#M9273</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2023-04-08T14:36:48Z</dc:date>
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    <item>
      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11893806#M9274</link>
      <description>&lt;P&gt;so complicated。。。&lt;/P&gt;&lt;P&gt;could you please give some code ?&lt;/P&gt;&lt;P&gt;1、I only know the light vector3d, how to determine the light coordinates&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;VectorZ =&amp;nbsp;the light vector3d&lt;/P&gt;&lt;P&gt;How to determin the&amp;nbsp;VectorX&amp;nbsp;and&amp;nbsp;VectorY&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2、mathmatic is diffcult. I don't understand mathematics&amp;nbsp; .I only can use the API.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3、&lt;SPAN&gt;&amp;nbsp;two regions from the two 2D shapes and use the AutoCAD Boolean Intersect&amp;nbsp; --- i know the API, i can do this.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2023 15:10:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11893806#M9274</guid>
      <dc:creator>wokeyiyognshenme</dc:creator>
      <dc:date>2023-04-13T15:10:07Z</dc:date>
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      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11893984#M9275</link>
      <description>&lt;P&gt;EFGH is not perpendicular to the light vector.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;so the intersect of 2 shape is not equal to the&amp;nbsp;shadow。&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2023 16:08:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11893984#M9275</guid>
      <dc:creator>wokeyiyognshenme</dc:creator>
      <dc:date>2023-04-13T16:08:51Z</dc:date>
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      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11894078#M9276</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4881699"&gt;@wokeyiyognshenme&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;so complicated。。。&lt;/P&gt;&lt;P&gt;could you please give some code ?&lt;/P&gt;&lt;P&gt;1、I only know the light vector3d, how to determine the light coordinates&lt;/P&gt;&lt;P&gt;&lt;FONT color="#FF0000"&gt;&lt;EM&gt;It is assumed that the light is far away (e.g., the sun) and therefore the light rays are parallel and you do not need the location of the light source.&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;VectorZ =&amp;nbsp;the light vector3d&amp;nbsp; &lt;FONT color="#FF0000"&gt;&lt;EM&gt;This is the &lt;U&gt;direction&lt;/U&gt; of the light rays.&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;How to determin the&amp;nbsp;VectorX&amp;nbsp;and&amp;nbsp;VectorY &lt;FONT color="#FF0000"&gt;&lt;EM&gt;of what&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2、mathmatic is diffcult. I don't understand mathematics&amp;nbsp; .I only can use the API.&amp;nbsp; &lt;EM&gt;&lt;FONT color="#FF0000"&gt;Then perhaps you should not be trying to write code for this problem.&amp;nbsp; I assume you had an understanding of vector algebra and matrices.&lt;/FONT&gt;&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3、&lt;SPAN&gt;&amp;nbsp;two regions from the two 2D shapes and use the AutoCAD Boolean Intersect&amp;nbsp; --- i know the API, i can do this.&amp;nbsp; &lt;EM&gt;&lt;FONT color="#FF0000"&gt;Great.&lt;/FONT&gt;&lt;/EM&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2023 16:40:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11894078#M9276</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2023-04-13T16:40:22Z</dc:date>
    </item>
    <item>
      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11894094#M9277</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4881699"&gt;@wokeyiyognshenme&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;EFGH is not perpendicular to the light vector.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;so the intersect of 2 shape is not equal to the&amp;nbsp;shadow。&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&lt;FONT color="#FF0000"&gt;&lt;EM&gt;I know that EFGH is not perpendicular to the light vector.&amp;nbsp; After you multiply EFGH world coordinates times the rotation matrix you will have 3D coordinates of EFGH in a coordinate system whose z direction is the direction of the light vector.&amp;nbsp; By ignoring the z coordinate of these coordinates you in effect, project the shapes onto the XY plane of the light vector coordinate system. In this system you have transformed the 2 shapes to 2D shapes that lie on the same plane.&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2023 16:45:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11894094#M9277</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2023-04-13T16:45:45Z</dc:date>
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      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11894177#M9278</link>
      <description>&lt;P&gt;maytbe ，can use this API ??&lt;/P&gt;&lt;P&gt;Curve.GetProjectedCurve Method&lt;BR /&gt;Description&lt;BR /&gt;This function creates a new curve entity that is the result of projecting the curve parallel to projectionDirection onto the planeToProjectOn and returns it.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;C#&lt;BR /&gt;public virtual Curve GetProjectedCurve(&lt;BR /&gt;Plane planeToProjectOn,&lt;BR /&gt;Vector3d projectionDirection&lt;BR /&gt;);&lt;/P&gt;&lt;P&gt;Plane planeToProjectOn Input plane onto which the curve is to be projected&lt;BR /&gt;Vector3d projectionDirection Input direction (in WCS coordinates) of the projection&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2023 17:07:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11894177#M9278</guid>
      <dc:creator>wokeyiyognshenme</dc:creator>
      <dc:date>2023-04-13T17:07:48Z</dc:date>
    </item>
    <item>
      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11894192#M9279</link>
      <description>&lt;P&gt;Do you have a link to the documentation for the function?&amp;nbsp; I'd like to see the format required to define the plane.&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2023 17:11:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11894192#M9279</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2023-04-13T17:11:23Z</dc:date>
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    <item>
      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11895709#M9280</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/822616"&gt;@leeminardi&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;Do you have a link to the documentation for the function?&amp;nbsp; I'd like to see the format required to define the plane.&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;There are several Methods (Overloaded)&lt;/P&gt;&lt;P&gt;&lt;A href="https://help.autodesk.com/view/OARX/2020/ENU/?guid=OARX-ManagedRefGuide-__OVERLOADED_Plane_Autodesk_AutoCAD_Geometry_Plane" target="_blank" rel="noopener"&gt;https://help.autodesk.com/view/OARX/2020/ENU/?guid=OARX-ManagedRefGuide-__OVERLOADED_Plane_Autodesk_AutoCAD_Geometry_Plane&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And the Curve.GetProjectedCurve Method:&lt;/P&gt;&lt;P&gt;&lt;A href="https://help.autodesk.com/view/OARX/2020/ENU/?guid=OARX-ManagedRefGuide-Autodesk_AutoCAD_DatabaseServices_Curve_GetProjectedCurve_Plane_Vector3d" target="_blank"&gt;AutoCAD 2020 Developer and ObjectARX Help | Curve.GetProjectedCurve Method | Autodesk&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 14 Apr 2023 08:39:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/11895709#M9280</guid>
      <dc:creator>SEANT61</dc:creator>
      <dc:date>2023-04-14T08:39:36Z</dc:date>
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      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/13912585#M86182</link>
      <description>&lt;P&gt;To find the projection area of one rectangle onto another using a light vector, use this simple rule:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Projected Area = Original Area × |(n₁ · v̂) / (n₂ · v̂)|&lt;/STRONG&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;&lt;STRONG&gt;n₁&lt;/STRONG&gt; = normal of the first rectangle&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;&lt;STRONG&gt;n₂&lt;/STRONG&gt; = normal of the target rectangle&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;&lt;STRONG&gt;v̂&lt;/STRONG&gt; = light direction normalized&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;This works because projecting along a direction scales the area based on the cosine between the direction and each surface.&lt;/P&gt;&lt;P&gt;For quick number checks, tools like &lt;A href="https://calcolostipendionettoonline.it/" target="_blank" rel="noopener"&gt;calcolo stipendio netto online free&lt;/A&gt; are handy for fast calculations while experimenting with values.&lt;/P&gt;</description>
      <pubDate>Sun, 23 Nov 2025 13:36:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/13912585#M86182</guid>
      <dc:creator>sahibdadkhan17</dc:creator>
      <dc:date>2025-11-23T13:36:34Z</dc:date>
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      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/13914311#M86196</link>
      <description>&lt;P&gt;&lt;BR /&gt;ok, using the two functions&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/520839"&gt;@SEANT61&lt;/a&gt;&amp;nbsp; &amp;nbsp;mentioned, here is the steps:&lt;BR /&gt;1- create two 3DPolylines from the giving two rectangles --&amp;gt; &lt;EM&gt;&lt;STRONG&gt;polyABCK&lt;/STRONG&gt;&lt;/EM&gt;, &lt;EM&gt;&lt;STRONG&gt;polyEFGH&lt;/STRONG&gt;&lt;/EM&gt;&lt;BR /&gt;2- define light perpendicular plane --&amp;gt; &lt;EM&gt;&lt;STRONG&gt;lightplane&lt;/STRONG&gt;&lt;/EM&gt;.&lt;BR /&gt;3- project &lt;EM&gt;&lt;STRONG&gt;polyABCK &lt;/STRONG&gt;&lt;/EM&gt;and&amp;nbsp;&lt;EM&gt;&lt;STRONG&gt;polyEFGH&lt;/STRONG&gt; &lt;/EM&gt;on &lt;EM&gt;&lt;STRONG&gt;lightplane&amp;nbsp;&lt;/STRONG&gt;&lt;/EM&gt;--&amp;gt; &lt;EM&gt;&lt;STRONG&gt;polyABCK2&lt;/STRONG&gt;&lt;/EM&gt;, &lt;EM&gt;&lt;STRONG&gt;polyEFGH2&lt;/STRONG&gt;&lt;/EM&gt;&lt;BR /&gt;4- get the intersection of &lt;EM&gt;&lt;STRONG&gt;polyABCK2,&lt;/STRONG&gt; &lt;STRONG&gt;polyEFGH2&lt;/STRONG&gt; &lt;/EM&gt;and create a 3DPolyline out of it --&amp;gt; &lt;STRONG&gt;&lt;EM&gt;polyShade1&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;then if you want the shaded area on&amp;nbsp; EFGH rectangle as in the picture you provided:&lt;BR /&gt;5- define plane using 3 points E,F and G --&amp;gt; &lt;EM&gt;&lt;STRONG&gt;planeEFGH&lt;/STRONG&gt;&lt;/EM&gt;&lt;BR /&gt;6- project &lt;EM&gt;&lt;STRONG&gt;polyShade1&lt;/STRONG&gt; &lt;/EM&gt;into &lt;STRONG&gt;&lt;EM&gt;planeEFGH&lt;/EM&gt;&lt;/STRONG&gt; and create a 3DPolyline out of it --&amp;gt; &lt;STRONG&gt;&lt;EM&gt;polyShade2&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;now we have the shaded area but it might be larger than EFGH, if you want it as part of EFGH:&lt;BR /&gt;7- calc intersection area between &lt;EM&gt;&lt;STRONG&gt;polyShade2&lt;/STRONG&gt; &lt;/EM&gt;and &lt;EM&gt;&lt;STRONG&gt;polyEFGH&lt;/STRONG&gt;&lt;/EM&gt; on &lt;EM&gt;&lt;STRONG&gt;planeEFGH&lt;/STRONG&gt; &lt;/EM&gt;--&amp;gt; &lt;EM&gt;&lt;STRONG&gt;hasedAreaAsPicture&lt;/STRONG&gt;&lt;/EM&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 21 Nov 2025 10:42:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/13914311#M86196</guid>
      <dc:creator>essam-salah</dc:creator>
      <dc:date>2025-11-21T10:42:43Z</dc:date>
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      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/13915806#M86208</link>
      <description>&lt;P&gt;wrong&amp;nbsp;&lt;/P&gt;&lt;P&gt;There are three scenarios: (1) Surface ABCD is behind Surface EFGH 。 ABCD does not block EFGH. (2) Surface ABCD is in front of Surface EFGH .--- it's OK. (3) Part of Surface ABCD is in front of Surface EFGH , while another part is behind it. However, the Curve.GetProjectedCurve method cannot distinguish the projection direction.&lt;/P&gt;</description>
      <pubDate>Sat, 22 Nov 2025 14:47:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/13915806#M86208</guid>
      <dc:creator>wokeyiyognshenme</dc:creator>
      <dc:date>2025-11-22T14:47:37Z</dc:date>
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      <title>Re: how to calculate the projection area .</title>
      <link>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/13916481#M86213</link>
      <description>&lt;P&gt;As I’m sure you are realizing, the process brings a high degree of complexity.&amp;nbsp; I got involved with it myself during this project:&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.theswamp.org/index.php?topic=55526.0" target="_blank" rel="noopener"&gt;Vector Rendering&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I probably would not have pursued that endeavor had realized all the issues up front.&amp;nbsp; As it was, I always thought I was close and just needed one last issue to resolve.&amp;nbsp; Something else always popped and some remain to this day.&amp;nbsp; I should also point out that I am only processing Directional (Parallel) light. &amp;nbsp;Point lights add yet more complexity.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Despite those issues, though, the project was/is very rewarding.&amp;nbsp; I'll do what I can to answer questions.&amp;nbsp; The true advantage with a new set of eyes on the problem is the possibility that a better approach is found.&lt;/P&gt;</description>
      <pubDate>Sun, 23 Nov 2025 16:06:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/how-to-calculate-the-projection-area/m-p/13916481#M86213</guid>
      <dc:creator>SEANT61</dc:creator>
      <dc:date>2025-11-23T16:06:04Z</dc:date>
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