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    <title>topic Re: Parallel Lines coordinate in .NET Forum</title>
    <link>https://forums.autodesk.com/t5/net-forum/parallel-lines-coordinate/m-p/11184356#M12834</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can use some simple vector calculus using APIs from the Geometry namespace (&lt;A href="https://help.autodesk.com/view/OARX/2023/ENU/?guid=OARX-ManagedRefGuide-Autodesk_AutoCAD_Geometry_Point2d_GetVectorTo_Point2d" target="_blank" rel="noopener"&gt;GetVectorTo&lt;/A&gt;, &lt;A href="https://help.autodesk.com/view/OARX/2023/ENU/?guid=OARX-ManagedRefGuide-Autodesk_AutoCAD_Geometry_Vector2d_GetPerpendicularVector" target="_blank" rel="noopener"&gt;GetPerpendicularVector&lt;/A&gt;, &lt;A href="https://help.autodesk.com/view/OARX/2023/ENU/?guid=OARX-ManagedRefGuide-Autodesk_AutoCAD_Geometry_Vector2d_GetNormal_Tolerance" target="_blank" rel="noopener"&gt;GetNormal&lt;/A&gt;).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;LI-CODE lang="csharp"&gt;    var pt1 = new Point2d(x1, y1);
    var pt2 = new Point2d(x2, y2);

    // Get the vector from pt1 to pt2
    var direction = pt1.GetVectorTo(pt2);

    // Get the perpendiclar vector to direction with a length of 'offsetDistance'
    var perpendicularVector = 
        direction.GetPerpendicularVector().GetNormal() * offsetDistance;

    // Offset pt1 and pt2 (substracting the vector to offset to right)
    var offsetPt1 = pt1 - perpendicularVector;
    var offsetPt2 = pt2 - perpendicularVector;&lt;/LI-CODE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 21 May 2022 15:11:26 GMT</pubDate>
    <dc:creator>_gile</dc:creator>
    <dc:date>2022-05-21T15:11:26Z</dc:date>
    <item>
      <title>Parallel Lines coordinate</title>
      <link>https://forums.autodesk.com/t5/net-forum/parallel-lines-coordinate/m-p/11184087#M12833</link>
      <description>&lt;P&gt;I there a code for knowing the 2 coordinates as shown below.&amp;nbsp;x1,y1 and&amp;nbsp;x2,y2 are known coordinates, offset distance is also known. The two lines are equal in length. Thanks.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="fsl88_0-1653129914380.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1070118i0249552D40D6E68E/image-size/medium?v=v2&amp;amp;px=400" role="button" title="fsl88_0-1653129914380.png" alt="fsl88_0-1653129914380.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 21 May 2022 10:47:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/parallel-lines-coordinate/m-p/11184087#M12833</guid>
      <dc:creator>fsl88</dc:creator>
      <dc:date>2022-05-21T10:47:42Z</dc:date>
    </item>
    <item>
      <title>Re: Parallel Lines coordinate</title>
      <link>https://forums.autodesk.com/t5/net-forum/parallel-lines-coordinate/m-p/11184356#M12834</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can use some simple vector calculus using APIs from the Geometry namespace (&lt;A href="https://help.autodesk.com/view/OARX/2023/ENU/?guid=OARX-ManagedRefGuide-Autodesk_AutoCAD_Geometry_Point2d_GetVectorTo_Point2d" target="_blank" rel="noopener"&gt;GetVectorTo&lt;/A&gt;, &lt;A href="https://help.autodesk.com/view/OARX/2023/ENU/?guid=OARX-ManagedRefGuide-Autodesk_AutoCAD_Geometry_Vector2d_GetPerpendicularVector" target="_blank" rel="noopener"&gt;GetPerpendicularVector&lt;/A&gt;, &lt;A href="https://help.autodesk.com/view/OARX/2023/ENU/?guid=OARX-ManagedRefGuide-Autodesk_AutoCAD_Geometry_Vector2d_GetNormal_Tolerance" target="_blank" rel="noopener"&gt;GetNormal&lt;/A&gt;).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;LI-CODE lang="csharp"&gt;    var pt1 = new Point2d(x1, y1);
    var pt2 = new Point2d(x2, y2);

    // Get the vector from pt1 to pt2
    var direction = pt1.GetVectorTo(pt2);

    // Get the perpendiclar vector to direction with a length of 'offsetDistance'
    var perpendicularVector = 
        direction.GetPerpendicularVector().GetNormal() * offsetDistance;

    // Offset pt1 and pt2 (substracting the vector to offset to right)
    var offsetPt1 = pt1 - perpendicularVector;
    var offsetPt2 = pt2 - perpendicularVector;&lt;/LI-CODE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 21 May 2022 15:11:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/net-forum/parallel-lines-coordinate/m-p/11184356#M12834</guid>
      <dc:creator>_gile</dc:creator>
      <dc:date>2022-05-21T15:11:26Z</dc:date>
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