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    <title>topic Re: FBX Export Problems in Navisworks Forum</title>
    <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/10359403#M12945</link>
    <description>&lt;P&gt;It turns out re-origining the model did solve this issue. Its just that you need to transform the location of the model rather just setting the coordinate's in the units and transform.&lt;/P&gt;</description>
    <pubDate>Wed, 02 Jun 2021 21:41:27 GMT</pubDate>
    <dc:creator>peter.neil.nz</dc:creator>
    <dc:date>2021-06-02T21:41:27Z</dc:date>
    <item>
      <title>FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7469434#M12935</link>
      <description>&lt;P&gt;I am working with a customer to export a large Navisworks model to an FBX.&amp;nbsp; The export appears to work okay and the model can load in FBX Review, but it when it loads in 3DS Max nothing is shown, and when I load it to Unity (my&amp;nbsp;ultimate goal) also nothing is shown. I have tried selecting smaller parts of the model so the final FBX is small, I have&amp;nbsp;changed polycount settings - but nothing seems to work.&amp;nbsp; Any ideas of what&amp;nbsp;I could try to&amp;nbsp;resolve this?&lt;BR /&gt;&lt;BR /&gt;I&amp;nbsp;have done this&amp;nbsp;many times before with equally as complex models with no problems - but I can't work out what is&amp;nbsp;different&amp;nbsp;about&amp;nbsp;this file.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 18 Oct 2017 03:40:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7469434#M12935</guid>
      <dc:creator>peter.neil.nz</dc:creator>
      <dc:date>2017-10-18T03:40:15Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7475794#M12936</link>
      <description>&lt;P&gt;A further update to this I am pretty sure Navisworks is corrupting the mesh of the FBX.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The first picture shows what is in Navisworks, while the second shows what the FBX model looks like in FBX Review.&amp;nbsp; Note there is no Polygon Limiting with this export.&lt;/P&gt;</description>
      <pubDate>Thu, 19 Oct 2017 20:44:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7475794#M12936</guid>
      <dc:creator>peter.neil.nz</dc:creator>
      <dc:date>2017-10-19T20:44:46Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7489045#M12937</link>
      <description>&lt;P&gt;Is the model in Navisworks in global coordinates? Check coordinates and move the objects close to 0,0,0. FBX is not good with global coordinates.&lt;/P&gt;</description>
      <pubDate>Wed, 25 Oct 2017 06:28:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7489045#M12937</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-25T06:28:42Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7489071#M12938</link>
      <description>&lt;P&gt;Thanks that's a good suggestion, I will try that tomorrow.&amp;nbsp; I know that one of the models I am having trouble with is miles (literally) away from 0,0,0.&lt;/P&gt;</description>
      <pubDate>Wed, 25 Oct 2017 06:43:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7489071#M12938</guid>
      <dc:creator>peter.neil.nz</dc:creator>
      <dc:date>2017-10-25T06:43:54Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7491709#M12939</link>
      <description>&lt;P&gt;Unfortunately that wasn't the problem.&amp;nbsp; The model was about 300x80 km away from origin but when I brought it back and re-exported I got the same result.&lt;/P&gt;</description>
      <pubDate>Wed, 25 Oct 2017 21:15:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7491709#M12939</guid>
      <dc:creator>peter.neil.nz</dc:creator>
      <dc:date>2017-10-25T21:15:13Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7517430#M12940</link>
      <description>Export model to OBJ will be good option instead, in case you want to show it in Unity.</description>
      <pubDate>Sat, 04 Nov 2017 17:24:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7517430#M12940</guid>
      <dc:creator>contact2YD8Y</dc:creator>
      <dc:date>2017-11-04T17:24:08Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7518641#M12941</link>
      <description>&lt;P&gt;We may do this as a test but unfortunately Navisworks doesn't have an export to OBJ out of the box.&amp;nbsp; This makes it a bit difficult for our customers (who send us the FBX files) as they will now need to purchase another add-in&amp;nbsp;tool to do this.&amp;nbsp; Also, we need to make sure the materials through to Unity and in theory this should work&amp;nbsp;okay - we would just need to&amp;nbsp;test this.&lt;BR /&gt;&lt;BR /&gt;It would be good if we could get the bottom&amp;nbsp;of why the FBX from Navisworks is corrupt in the first place, as the FBX is the ideal format as the materials are already embedded.&amp;nbsp;&amp;nbsp;I suspect it is a bug in Navisworks.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 05 Nov 2017 22:15:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7518641#M12941</guid>
      <dc:creator>peter.neil.nz</dc:creator>
      <dc:date>2017-11-05T22:15:18Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7518662#M12942</link>
      <description>&lt;P&gt;Is it possible for you to share the NWD-file?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It might be&amp;nbsp;an corrupt object that is miles away even if you tried move everything to 0,0,0. Some small lines or something that is not seen. Try do a Section box around your object and export with that view. So that anything outside is filtered out.&lt;/P&gt;</description>
      <pubDate>Sun, 05 Nov 2017 22:22:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7518662#M12942</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-05T22:22:54Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7518670#M12943</link>
      <description>&lt;P&gt;Unfortunately the&amp;nbsp;Navisworks file is confidential so I can't share it. I wish I&amp;nbsp;could reproduce the issue&amp;nbsp;in a new file&amp;nbsp;which I could share -&amp;nbsp;but&amp;nbsp;I can't reproduce the problem in&amp;nbsp;any new file&amp;nbsp;I create&amp;nbsp;&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;The file was exported with a section already. 100m x100m x20m.&lt;/P&gt;</description>
      <pubDate>Sun, 05 Nov 2017 22:32:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7518670#M12943</guid>
      <dc:creator>peter.neil.nz</dc:creator>
      <dc:date>2017-11-05T22:32:02Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7518678#M12944</link>
      <description>&lt;P&gt;Ok I understand!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've had simular problems with FBX in Unity.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It showed up fine in Navis and FBX Review. But not in Unity.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The issue was that it still had junk from its Native 3d-software (in my case Archicad). Like cameras and other "GameObject"-junk that showed up as child objects in the FBX-file in unity. I Deleted all that extra GameObject stuff inside Unity and then the 3D-objects worked.&lt;/P&gt;</description>
      <pubDate>Sun, 05 Nov 2017 22:46:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/7518678#M12944</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-05T22:46:31Z</dc:date>
    </item>
    <item>
      <title>Re: FBX Export Problems</title>
      <link>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/10359403#M12945</link>
      <description>&lt;P&gt;It turns out re-origining the model did solve this issue. Its just that you need to transform the location of the model rather just setting the coordinate's in the units and transform.&lt;/P&gt;</description>
      <pubDate>Wed, 02 Jun 2021 21:41:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-forum/fbx-export-problems/m-p/10359403#M12945</guid>
      <dc:creator>peter.neil.nz</dc:creator>
      <dc:date>2021-06-02T21:41:27Z</dc:date>
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