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    <title>topic Primitives Extraction, 36x faster in Navisworks API Forum</title>
    <link>https://forums.autodesk.com/t5/navisworks-api-forum/primitives-extraction-36x-faster/m-p/14077254#M8408</link>
    <description>&lt;P&gt;I'm experimenting with a different approach to extract primitives.&lt;BR /&gt;&lt;BR /&gt;For now just counting each type (triangles, snap-points, lines, points) but I have access to the actual 3D coordinates.&lt;BR /&gt;Tested on a reasonably big model, Navisworks 2023 results below:&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;TABLE&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TD&gt;&lt;STRONG&gt;Metric&lt;/STRONG&gt;&lt;/TD&gt;&lt;TD&gt;&lt;STRONG&gt;Standard (C#/COM)&lt;/STRONG&gt;&lt;/TD&gt;&lt;TD&gt;&lt;STRONG&gt;Native (C++ Sink)&lt;/STRONG&gt;&lt;/TD&gt;&lt;TD&gt;&lt;STRONG&gt;Improvement&lt;/STRONG&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;Total Time&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;884.7s&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;&lt;SPAN class=""&gt;24.1s&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;&lt;SPAN class=""&gt;36.7x times&lt;/SPAN&gt;&amp;nbsp;faster&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;Nodes Processed&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;408,378&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;408,378&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&amp;nbsp;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;Triangles Counted&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;241,566,459&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;&lt;SPAN class=""&gt;241,566,459&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;(Perfect Match!)&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's in C/C++, really tricky.&lt;BR /&gt;Plus I still need to define a format to return actual triangles, options (aka which primitives are requested, if we want them in local or global format OR even as index etc.).&lt;BR /&gt;&lt;BR /&gt;Will first use it for our existing plugin but if enough people interested, I will consider trying to package it and how license it.&lt;/P&gt;</description>
    <pubDate>Fri, 03 Apr 2026 20:41:24 GMT</pubDate>
    <dc:creator>alexisDVJML</dc:creator>
    <dc:date>2026-04-03T20:41:24Z</dc:date>
    <item>
      <title>Primitives Extraction, 36x faster</title>
      <link>https://forums.autodesk.com/t5/navisworks-api-forum/primitives-extraction-36x-faster/m-p/14077254#M8408</link>
      <description>&lt;P&gt;I'm experimenting with a different approach to extract primitives.&lt;BR /&gt;&lt;BR /&gt;For now just counting each type (triangles, snap-points, lines, points) but I have access to the actual 3D coordinates.&lt;BR /&gt;Tested on a reasonably big model, Navisworks 2023 results below:&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;TABLE&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TD&gt;&lt;STRONG&gt;Metric&lt;/STRONG&gt;&lt;/TD&gt;&lt;TD&gt;&lt;STRONG&gt;Standard (C#/COM)&lt;/STRONG&gt;&lt;/TD&gt;&lt;TD&gt;&lt;STRONG&gt;Native (C++ Sink)&lt;/STRONG&gt;&lt;/TD&gt;&lt;TD&gt;&lt;STRONG&gt;Improvement&lt;/STRONG&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;Total Time&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;884.7s&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;&lt;SPAN class=""&gt;24.1s&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;&lt;SPAN class=""&gt;36.7x times&lt;/SPAN&gt;&amp;nbsp;faster&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;Nodes Processed&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;408,378&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;408,378&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&amp;nbsp;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;Triangles Counted&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;241,566,459&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;&lt;SPAN class=""&gt;241,566,459&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD&gt;&lt;SPAN&gt;&lt;STRONG&gt;(Perfect Match!)&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's in C/C++, really tricky.&lt;BR /&gt;Plus I still need to define a format to return actual triangles, options (aka which primitives are requested, if we want them in local or global format OR even as index etc.).&lt;BR /&gt;&lt;BR /&gt;Will first use it for our existing plugin but if enough people interested, I will consider trying to package it and how license it.&lt;/P&gt;</description>
      <pubDate>Fri, 03 Apr 2026 20:41:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/navisworks-api-forum/primitives-extraction-36x-faster/m-p/14077254#M8408</guid>
      <dc:creator>alexisDVJML</dc:creator>
      <dc:date>2026-04-03T20:41:24Z</dc:date>
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