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    <title>topic Re: Normal map nightmare in Mudbox Forum</title>
    <link>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8976668#M767</link>
    <description>&lt;P&gt;are you using subdivision method?&lt;/P&gt;</description>
    <pubDate>Tue, 20 Aug 2019 18:21:24 GMT</pubDate>
    <dc:creator>absoluteKelvin</dc:creator>
    <dc:date>2019-08-20T18:21:24Z</dc:date>
    <item>
      <title>Normal map nightmare</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8976564#M766</link>
      <description>&lt;P&gt;I can't seem to get a &lt;EM&gt;&lt;STRONG&gt;seamless&lt;/STRONG&gt;&lt;/EM&gt; normal map happening.&lt;/P&gt;&lt;P&gt;• I sculpted a model&lt;/P&gt;&lt;P&gt;• Had Mudbox re-topologize the model&lt;/P&gt;&lt;P&gt;• Had Mudbox generate UV coordinates at level 2&lt;/P&gt;&lt;P&gt;• Tried to extract a normal map from subdiv level 5 to level 2&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Below are screengrabs of my results. This is using Tangent Space. Switching to World Space or Object Space generates even worse results.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I haven't tried it with Ptex yet, since it's very possible this model could end up in a game engine that won't support that.&lt;/P&gt;&lt;P&gt;Is there any way to make this work properly?&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="NormalProblems-1.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/668580i8255B2F5DEBF70AA/image-size/large?v=v2&amp;amp;px=999" role="button" title="NormalProblems-1.jpg" alt="NormalProblems-1.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="NormalProblems-2.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/668579i07483969A1C01997/image-size/large?v=v2&amp;amp;px=999" role="button" title="NormalProblems-2.jpg" alt="NormalProblems-2.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="NormalProblems-3.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/668581i8F836B45D82F1C3E/image-size/large?v=v2&amp;amp;px=999" role="button" title="NormalProblems-3.jpg" alt="NormalProblems-3.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 20 Aug 2019 17:24:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8976564#M766</guid>
      <dc:creator>GeoffKornfeld</dc:creator>
      <dc:date>2019-08-20T17:24:12Z</dc:date>
    </item>
    <item>
      <title>Re: Normal map nightmare</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8976668#M767</link>
      <description>&lt;P&gt;are you using subdivision method?&lt;/P&gt;</description>
      <pubDate>Tue, 20 Aug 2019 18:21:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8976668#M767</guid>
      <dc:creator>absoluteKelvin</dc:creator>
      <dc:date>2019-08-20T18:21:24Z</dc:date>
    </item>
    <item>
      <title>Re: Normal map nightmare</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8976679#M768</link>
      <description>&lt;P&gt;Yes I am.&lt;/P&gt;</description>
      <pubDate>Tue, 20 Aug 2019 18:26:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8976679#M768</guid>
      <dc:creator>GeoffKornfeld</dc:creator>
      <dc:date>2019-08-20T18:26:18Z</dc:date>
    </item>
    <item>
      <title>Re: Normal map nightmare</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8981115#M769</link>
      <description>&lt;P&gt;this might help. Windows&amp;gt; preferences&amp;gt; Paint&amp;gt; Create UVs bias &amp;gt; set to based on Mesh face Size&amp;gt; recreate the uvs&amp;gt; bake again.&lt;/P&gt;&lt;P&gt;I would still suggest to do uvs outside of mudbox for better results.&lt;/P&gt;</description>
      <pubDate>Thu, 22 Aug 2019 12:28:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8981115#M769</guid>
      <dc:creator>absoluteKelvin</dc:creator>
      <dc:date>2019-08-22T12:28:14Z</dc:date>
    </item>
    <item>
      <title>Re: Normal map nightmare</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8981138#M770</link>
      <description>&lt;P&gt;Are you sure you baked maya or max normalmaps and use the right preset in the mudbox shader?&lt;/P&gt;</description>
      <pubDate>Thu, 22 Aug 2019 12:33:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8981138#M770</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2019-08-22T12:33:06Z</dc:date>
    </item>
    <item>
      <title>Re: Normal map nightmare</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8982100#M771</link>
      <description>&lt;P&gt;Not sure what I did right, but I spent a lot of time this morning slaving over guide curves, and getting the retopo as good as I could, and now the normal map looks as it should. So maybe the retopo was causing the UVs to generate wrong?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Well, it's weird. If I generate the normal map for Maya/SoftImage it looks good in Mudbox, but bad in Substance Painter. But the opposite is true if I export for Max. Before it looked bad no matter what, but I seemed to have fixed things now.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm curious though, what's the difference between a Max normal map and a Maya normal map? Is it gamma?&lt;/P&gt;</description>
      <pubDate>Thu, 22 Aug 2019 18:27:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/8982100#M771</guid>
      <dc:creator>GeoffKornfeld</dc:creator>
      <dc:date>2019-08-22T18:27:40Z</dc:date>
    </item>
    <item>
      <title>Re: Normal map nightmare</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/10231373#M772</link>
      <description>&lt;P&gt;I've found the solution to this problem - at least in my case.&lt;/P&gt;&lt;P&gt;Make sure you're using the exact same low poly mesh in Mudbox as the one you're using in Maya.&amp;nbsp;&lt;/P&gt;&lt;P&gt;For instance - I spent ages trying to get rid of the seams - it turned out I was generating them using level 0 and level 8, but the model I exported to Maya as my low poly model was level 3. So the normals were not the same!!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 12 Apr 2021 13:52:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/normal-map-nightmare/m-p/10231373#M772</guid>
      <dc:creator>kevin_bayliss</dc:creator>
      <dc:date>2021-04-12T13:52:03Z</dc:date>
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