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    <title>topic Re: Modelling vector displacement plane in Maya before sculpting in Mudbox Forum</title>
    <link>https://forums.autodesk.com/t5/mudbox-forum/modelling-vector-displacement-plane-in-maya-before-sculpting/m-p/5462286#M5083</link>
    <description>&lt;P&gt;vector maps are based on the vertex count and order...&lt;/P&gt;
&lt;P&gt;so if you model the source in maya you are not allowed to use the cut tool or any other tool that will reorder or change the vertex count...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;you only allowed to subdivide the exported mudbox&amp;nbsp;plane&amp;nbsp;and move the verticies...&lt;/P&gt;</description>
    <pubDate>Thu, 08 Jan 2015 08:49:24 GMT</pubDate>
    <dc:creator>Christoph_Schaedl</dc:creator>
    <dc:date>2015-01-08T08:49:24Z</dc:date>
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