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    <title>topic Modelling vector displacement plane in Maya before sculpting in Mudbox Forum</title>
    <link>https://forums.autodesk.com/t5/mudbox-forum/modelling-vector-displacement-plane-in-maya-before-sculpting/m-p/5452357#M5082</link>
    <description>&lt;P&gt;Hi All,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm trying a different approach to vector displacement brushes and it doesn't seem to work. &amp;nbsp;What if one wanted to model a detailed displacement plane in Maya first then extract it later in Mudbox.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I basically modelled a low res object from&amp;nbsp;a plane in Maya, brought it into Mudbox, sculpted it a bit more in Mudbox. Then I squashed down the Maya model into a plane for the target model and exported it to Mudbox. After the extraction the vector brush is spiked and all messed up.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do you have to start with a Mudbox plane in Mudbox and sculpt in Mudbox to successfully create vector stamps and stencils? Some things are just easier to whip up&amp;nbsp;in Maya.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;p.s. first time using this feature.&lt;/P&gt;</description>
    <pubDate>Wed, 24 Dec 2014 09:30:57 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2014-12-24T09:30:57Z</dc:date>
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