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    <title>topic Re: Human mesh with 3 maps assign to 3 UVs issue bringing to MUDBOX in Mudbox Forum</title>
    <link>https://forums.autodesk.com/t5/mudbox-forum/human-mesh-with-3-maps-assign-to-3-uvs-issue-bringing-to-mudbox/m-p/6878512#M2995</link>
    <description>&lt;P&gt;&amp;nbsp;it sounds like you are using 3 set of uvs. What you need to do is combine the uvs in one set, then offset each set so they dont overlap each other.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;kinda like the picture below.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ReadyToMariUvsSnapshot" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/322822i2B8F6CD1425E1D08/image-size/large?v=v2&amp;amp;px=999" role="button" title="ReadyToMariUvsSnapshot" alt="ReadyToMariUvsSnapshot" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;here is a guide on UDIM/UVTILE uv layout&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://bneall.blogspot.ca/p/udim-guide.html" target="_self"&gt;http://bneall.blogspot.ca/p/udim-guide.html&lt;/A&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 15 Feb 2017 02:04:53 GMT</pubDate>
    <dc:creator>absoluteKelvin</dc:creator>
    <dc:date>2017-02-15T02:04:53Z</dc:date>
    <item>
      <title>Human mesh with 3 maps assign to 3 UVs issue bringing to MUDBOX</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/human-mesh-with-3-maps-assign-to-3-uvs-issue-bringing-to-mudbox/m-p/6872922#M2994</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hi&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I just bought mudbox and I having a big issue....&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have a human biped mesh that contains 3 maps assigned 3 uvs for each (head, upper body, lower body)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I used to texture paint in 3d coat and when I import that mesh there it works great, 3d coat is able to identify all the different 3 uvs and let me paint just fine.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am planning to switch from 3dcoat to mudbox, I imported the same mesh but I am having a hard time to separate those in different uvs...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;am I missing&amp;nbsp;anything obvious?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks&lt;/P&gt;</description>
      <pubDate>Mon, 13 Feb 2017 02:30:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/human-mesh-with-3-maps-assign-to-3-uvs-issue-bringing-to-mudbox/m-p/6872922#M2994</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-13T02:30:11Z</dc:date>
    </item>
    <item>
      <title>Re: Human mesh with 3 maps assign to 3 UVs issue bringing to MUDBOX</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/human-mesh-with-3-maps-assign-to-3-uvs-issue-bringing-to-mudbox/m-p/6878512#M2995</link>
      <description>&lt;P&gt;&amp;nbsp;it sounds like you are using 3 set of uvs. What you need to do is combine the uvs in one set, then offset each set so they dont overlap each other.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;kinda like the picture below.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ReadyToMariUvsSnapshot" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/322822i2B8F6CD1425E1D08/image-size/large?v=v2&amp;amp;px=999" role="button" title="ReadyToMariUvsSnapshot" alt="ReadyToMariUvsSnapshot" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;here is a guide on UDIM/UVTILE uv layout&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://bneall.blogspot.ca/p/udim-guide.html" target="_self"&gt;http://bneall.blogspot.ca/p/udim-guide.html&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Feb 2017 02:04:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/human-mesh-with-3-maps-assign-to-3-uvs-issue-bringing-to-mudbox/m-p/6878512#M2995</guid>
      <dc:creator>absoluteKelvin</dc:creator>
      <dc:date>2017-02-15T02:04:53Z</dc:date>
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