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    <title>topic few questions on normal mapping with mudbox in Mudbox Forum</title>
    <link>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7688722#M1913</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;i'm fairly new to modelling and creating normal maps process and was wondering if there is a way to avoid certain areas on the normal map appearing strange.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I model first in maya then send to mudbox, subdivide and then export the normal map with a raycast closest to low res mesh.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;should my UV's be more joined together? (i just used auto UV to show a quick example of what happens)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;i have tried inserting support edge loops which helps when smoothing but gets pretty complicated when it comes to a more complicated object.&lt;/P&gt;&lt;P&gt;i tried altering the hard/soft edges but my model smooths too much in mud box when subdividing.&lt;/P&gt;&lt;P&gt;i also creased the edges to see if this would help but i always end up with some weird looking edges on my normal maps&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 14 Jan 2018 10:34:25 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-01-14T10:34:25Z</dc:date>
    <item>
      <title>few questions on normal mapping with mudbox</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7688722#M1913</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;i'm fairly new to modelling and creating normal maps process and was wondering if there is a way to avoid certain areas on the normal map appearing strange.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I model first in maya then send to mudbox, subdivide and then export the normal map with a raycast closest to low res mesh.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;should my UV's be more joined together? (i just used auto UV to show a quick example of what happens)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;i have tried inserting support edge loops which helps when smoothing but gets pretty complicated when it comes to a more complicated object.&lt;/P&gt;&lt;P&gt;i tried altering the hard/soft edges but my model smooths too much in mud box when subdividing.&lt;/P&gt;&lt;P&gt;i also creased the edges to see if this would help but i always end up with some weird looking edges on my normal maps&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 14 Jan 2018 10:34:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7688722#M1913</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-14T10:34:25Z</dc:date>
    </item>
    <item>
      <title>Re: few questions on normal mapping with mudbox</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7688849#M1914</link>
      <description>First&lt;BR /&gt;When you wanna work with hard edge in mudbox you must make sure turn off smooth subdivision &amp;gt;for creating hard edges than use subdivision&lt;BR /&gt;Second&lt;BR /&gt;Make sure your normal map resolution output is high like 2k or 4k for better result&lt;BR /&gt;Third&lt;BR /&gt;Make sure your uv’s is too great for normal map and so on ..&lt;BR /&gt;Hope this information comes helpful</description>
      <pubDate>Sun, 14 Jan 2018 13:24:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7688849#M1914</guid>
      <dc:creator>Its_jay</dc:creator>
      <dc:date>2018-01-14T13:24:25Z</dc:date>
    </item>
    <item>
      <title>Re: few questions on normal mapping with mudbox</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7689971#M1915</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Could you please attach the normal map with some indicators what do you mean by strange? Which area are you not satisfied with?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 15 Jan 2018 07:55:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7689971#M1915</guid>
      <dc:creator>imre.major</dc:creator>
      <dc:date>2018-01-15T07:55:15Z</dc:date>
    </item>
    <item>
      <title>Re: few questions on normal mapping with mudbox</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7690013#M1916</link>
      <description>On the first image I uploaded it shows the edge of the normal map when viewed in maya... it creates a very dark edge on the inside.&lt;BR /&gt;&lt;BR /&gt;I think it is something I am doing wrong and just trying to pin point of how to make it better... I am yet to try some of the methods stated above I will try when I’m home.&lt;BR /&gt;&lt;BR /&gt;Thanks for the reply</description>
      <pubDate>Mon, 15 Jan 2018 08:16:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/few-questions-on-normal-mapping-with-mudbox/m-p/7690013#M1916</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-15T08:16:37Z</dc:date>
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