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    <title>topic Re: Displacement is low poly result? in Mudbox Forum</title>
    <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8698504#M1000</link>
    <description>&lt;P&gt;follow up question / solution.&lt;/P&gt;
&lt;P&gt;If I clone my low polygon object and then subdivide it in Maya about 3 times, then bring that into Mudbox, my result is much better.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Is this a typical workflow?&lt;/STRONG&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 01 Apr 2019 14:11:05 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-04-01T14:11:05Z</dc:date>
    <item>
      <title>Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8695832#M998</link>
      <description>&lt;P&gt;The mudbox displacement extraction seams to be giving a weird result.&amp;nbsp; It does not provide a smooth displacement as per the sculpt, but alters it based on the low polygon object.&lt;/P&gt;
&lt;P&gt;The resulting displacement smooths if increase levels in mudbox, but if taken into Maya, it does not, it keeps the polygonal look.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;edit: the UVs are good... nice and square.&amp;nbsp; Nothing is overlapped and lots of buffer space.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please see attached image.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Mar 2019 16:34:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8695832#M998</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-30T16:34:12Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8696071#M999</link>
      <description>&lt;P&gt;attaching the mudbox file.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Mar 2019 20:51:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8696071#M999</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-30T20:51:03Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8698504#M1000</link>
      <description>&lt;P&gt;follow up question / solution.&lt;/P&gt;
&lt;P&gt;If I clone my low polygon object and then subdivide it in Maya about 3 times, then bring that into Mudbox, my result is much better.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Is this a typical workflow?&lt;/STRONG&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 01 Apr 2019 14:11:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8698504#M1000</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-01T14:11:05Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8712919#M1001</link>
      <description>what is your extraction settings for the displacement. I believe the hard angle is due to using subdivison method without smooth uvs. 
There are few options:
1) Extract displacement with Raycasting with smooth target UVs turned off.
2) Extract with Subdivision method with Smooth target UVs on.
3) Extract displacement at a higher subd level for the Target Model.

Try to See which one fits you the best. Hope that helps</description>
      <pubDate>Sun, 07 Apr 2019 14:27:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8712919#M1001</guid>
      <dc:creator>absoluteKelvin</dc:creator>
      <dc:date>2019-04-07T14:27:12Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8728668#M1002</link>
      <description>&lt;P&gt;Yes, I have tried both 1 and 2.&amp;nbsp; Neither worked.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;All I have gotten work well has been to subdivide in maya and then project onto that.. Then use the map on the lowest poly model.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;An extra step, but it works.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 13 Apr 2019 20:14:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8728668#M1002</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-13T20:14:35Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8740627#M1003</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for posting about this.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;What version of Mudbox are you using?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 18 Apr 2019 18:00:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8740627#M1003</guid>
      <dc:creator>faline.custodio.da.silva</dc:creator>
      <dc:date>2019-04-18T18:00:26Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8741310#M1004</link>
      <description>&lt;P&gt;Mudbox 2018&lt;/P&gt;</description>
      <pubDate>Fri, 19 Apr 2019 02:02:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8741310#M1004</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-19T02:02:57Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8745719#M1005</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I will test this workflow in Mudbox 2018 because it's my understanding that the result should be better than the screenshots you attached.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Are you using a high poly model in Maya? The idea of displacement maps is to save polygon count on the model during render time.&lt;/P&gt;</description>
      <pubDate>Mon, 22 Apr 2019 17:45:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8745719#M1005</guid>
      <dc:creator>faline.custodio.da.silva</dc:creator>
      <dc:date>2019-04-22T17:45:01Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8745748#M1006</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Can you give these settings a try?&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="displacement_settings_mudbox.jpg" style="width: 316px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/628660i247786C8D4FB2F2E/image-size/large?v=v2&amp;amp;px=999" role="button" title="displacement_settings_mudbox.jpg" alt="displacement_settings_mudbox.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 22 Apr 2019 17:55:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8745748#M1006</guid>
      <dc:creator>faline.custodio.da.silva</dc:creator>
      <dc:date>2019-04-22T17:55:46Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement is low poly result?</title>
      <link>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8759330#M1007</link>
      <description>&lt;P&gt;Unfortunately, that doesn't work either.&amp;nbsp; I have tried multiple variations of the settings and none seem to work.&amp;nbsp; Recently I have also played with the subdivision options in Mudbox as well in regards to UVs and those have not changed anything either.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;My best result has been to clone the object in Maya, Apply a Mesh &amp;gt; Smooth with 2 subdivisions.&amp;nbsp; Delete it's history and then export and sculpt in Mudbox.&amp;nbsp; I then use the basic Subdivision method for extracting the displacement and apply that map to the original low poly object.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 29 Apr 2019 12:11:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/mudbox-forum/displacement-is-low-poly-result/m-p/8759330#M1007</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-29T12:11:54Z</dc:date>
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