<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Bending fingers backwards in MoBu in MotionBuilder Forum</title>
    <link>https://forums.autodesk.com/t5/motionbuilder-forum/bending-fingers-backwards-in-mobu/m-p/12931151#M59</link>
    <description>&lt;P&gt;I have been wondering for a while now if it is at all possible to and still bend the 2nd bone in both directions when using the Control Rig.&lt;/P&gt;&lt;P&gt;I understand that having a select direction is important for the IK chain... however,&amp;nbsp; bending fingers in the opposite direction, if only so slightly, is also useful for artistic purposes. Or, really, when you have a poorly rigged model where some fingers never look straight unless you overbend them. IK on fingers is a nice feature but, honestly, I have not used it &lt;EM&gt;that&lt;/EM&gt; much outside certain contact animations where it was indispensable.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a way to do it? Maybe with the fingertip IK off but still?&lt;/P&gt;</description>
    <pubDate>Wed, 31 Jul 2024 14:16:38 GMT</pubDate>
    <dc:creator>Hwynac</dc:creator>
    <dc:date>2024-07-31T14:16:38Z</dc:date>
    <item>
      <title>Bending fingers backwards in MoBu</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/bending-fingers-backwards-in-mobu/m-p/12931151#M59</link>
      <description>&lt;P&gt;I have been wondering for a while now if it is at all possible to and still bend the 2nd bone in both directions when using the Control Rig.&lt;/P&gt;&lt;P&gt;I understand that having a select direction is important for the IK chain... however,&amp;nbsp; bending fingers in the opposite direction, if only so slightly, is also useful for artistic purposes. Or, really, when you have a poorly rigged model where some fingers never look straight unless you overbend them. IK on fingers is a nice feature but, honestly, I have not used it &lt;EM&gt;that&lt;/EM&gt; much outside certain contact animations where it was indispensable.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a way to do it? Maybe with the fingertip IK off but still?&lt;/P&gt;</description>
      <pubDate>Wed, 31 Jul 2024 14:16:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/bending-fingers-backwards-in-mobu/m-p/12931151#M59</guid>
      <dc:creator>Hwynac</dc:creator>
      <dc:date>2024-07-31T14:16:38Z</dc:date>
    </item>
    <item>
      <title>Re: Bending fingers backwards in MoBu</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/bending-fingers-backwards-in-mobu/m-p/12931480#M60</link>
      <description>&lt;P&gt;Oh. Apparently, that's what &lt;STRONG&gt;Fingers Solving&lt;/STRONG&gt; in the character's Solving settings does. As long as that checkbox is off, finger controls bend freely (but you cannot control fingers bu grabbing a finger tip).&lt;/P&gt;</description>
      <pubDate>Wed, 31 Jul 2024 16:28:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/bending-fingers-backwards-in-mobu/m-p/12931480#M60</guid>
      <dc:creator>Hwynac</dc:creator>
      <dc:date>2024-07-31T16:28:00Z</dc:date>
    </item>
  </channel>
</rss>

