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    <title>topic Skinning difference between 3ds max and motionbuilder in MotionBuilder Forum</title>
    <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11819843#M326</link>
    <description>&lt;P&gt;Hi,&amp;nbsp;&lt;BR /&gt;I've done a dress simulation in 3ds max and created a skinned rig of the simulation via 'dem bones'.&amp;nbsp; The result in 3ds max with 100 bones looks fine - when I send it to motionbuilder the mesh look all jagged and screwed up.&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture1.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1188396i3FE6ECA8D8D97C18/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture1.JPG" alt="Capture1.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture2.JPG" style="width: 709px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1188397i7780F29B280301B3/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture2.JPG" alt="Capture2.JPG" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;I've tried a few things - no parent for the bones, a parent at 0,0,0 and parenting them via the character heirarchy but I still get the same result.&lt;BR /&gt;I've managed to get the same mesh to work by point cache in motionbuilder, it's just when it's a skinned object.&lt;BR /&gt;Any ideas anybody?&lt;/P&gt;</description>
    <pubDate>Tue, 14 Mar 2023 09:17:43 GMT</pubDate>
    <dc:creator>petecmartin</dc:creator>
    <dc:date>2023-03-14T09:17:43Z</dc:date>
    <item>
      <title>Skinning difference between 3ds max and motionbuilder</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11819843#M326</link>
      <description>&lt;P&gt;Hi,&amp;nbsp;&lt;BR /&gt;I've done a dress simulation in 3ds max and created a skinned rig of the simulation via 'dem bones'.&amp;nbsp; The result in 3ds max with 100 bones looks fine - when I send it to motionbuilder the mesh look all jagged and screwed up.&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture1.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1188396i3FE6ECA8D8D97C18/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture1.JPG" alt="Capture1.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture2.JPG" style="width: 709px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1188397i7780F29B280301B3/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture2.JPG" alt="Capture2.JPG" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;I've tried a few things - no parent for the bones, a parent at 0,0,0 and parenting them via the character heirarchy but I still get the same result.&lt;BR /&gt;I've managed to get the same mesh to work by point cache in motionbuilder, it's just when it's a skinned object.&lt;BR /&gt;Any ideas anybody?&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2023 09:17:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11819843#M326</guid>
      <dc:creator>petecmartin</dc:creator>
      <dc:date>2023-03-14T09:17:43Z</dc:date>
    </item>
    <item>
      <title>Re: Skinning difference between 3ds max and motionbuilder</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11830101#M327</link>
      <description>&lt;P&gt;Hey,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Have you tried messing with the skinning settings in the system tab? Could possibly help.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Mar 2023 22:48:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11830101#M327</guid>
      <dc:creator>Frommynator</dc:creator>
      <dc:date>2023-03-17T22:48:41Z</dc:date>
    </item>
    <item>
      <title>Re: Skinning difference between 3ds max and motionbuilder</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11830492#M328</link>
      <description>&lt;P&gt;Thanks for the reply.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I may have had a brief nosey at the profiling centre.&amp;nbsp; I'll take another look as maybe there is a default bone limit in mobu which would cause the same sort of issue.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 18 Mar 2023 06:32:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11830492#M328</guid>
      <dc:creator>petecmartin</dc:creator>
      <dc:date>2023-03-18T06:32:19Z</dc:date>
    </item>
    <item>
      <title>Re: Skinning difference between 3ds max and motionbuilder</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11832402#M329</link>
      <description>&lt;P&gt;Hi,&amp;nbsp;&amp;nbsp;&lt;BR /&gt;Had a play with the profiling centre and system setting - I can make it look worse, lol!&amp;nbsp; Unfortunately not better &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Mar 2023 19:27:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11832402#M329</guid>
      <dc:creator>petecmartin</dc:creator>
      <dc:date>2023-03-19T19:27:26Z</dc:date>
    </item>
    <item>
      <title>Re: Skinning difference between 3ds max and motionbuilder</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11862594#M330</link>
      <description>&lt;P&gt;Hello All,&lt;/P&gt;&lt;P&gt;I've just come across the same jagged skinned topology issue in Maya, and after doing some experiments with a coworker we think that it is the renderer in Mobu clamping the weights of the mesh to .01. The experiment that we did was to make a simple plan in Maya and bind it to two joints and clamp the skin weight values to see if we could get a visual match. You can see when the skin weights have values to .001 in Maya the topo is deforming smoothly, but when you clamp to .01 it starts to get jagged. I believe that the actual skin weight information is still there in Mobu because if you export the model back out of Mobu it still deforms correctly in Maya. It is just that the renderer for the viewport is probably optimizing for performance. If this is the case, if Autodesk could expose the clamping as a parameter so it could be adjusted as needed, that would be very helpful.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Mobu Weights Bug.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1196332i9101D83EFC43E7B8/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Mobu Weights Bug.png" alt="Mobu Weights Bug.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 31 Mar 2023 13:16:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11862594#M330</guid>
      <dc:creator>kirbysteele</dc:creator>
      <dc:date>2023-03-31T13:16:59Z</dc:date>
    </item>
    <item>
      <title>Re: Skinning difference between 3ds max and motionbuilder</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11864363#M331</link>
      <description>&lt;P&gt;please try if this helps:&lt;/P&gt;&lt;P&gt;1. double click the model in Navigator&amp;nbsp; to show its options on the right side of Navigator&lt;/P&gt;&lt;P&gt;2. find Accuracy column and set value to 100. In my case it was set to 50&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="damianpajda_0-1680333667961.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1196645iC787E10B517E7C28/image-size/medium?v=v2&amp;amp;px=400" role="button" title="damianpajda_0-1680333667961.png" alt="damianpajda_0-1680333667961.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;*You could also double click on main Scene element in Navigator and set this Accuracy for all models in scene&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Example:&lt;/P&gt;&lt;P&gt;Default 50 value:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="motionbuilder_[2023.04.01_09.28].jpg" style="width: 300px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1196647iE582B9BF31C324F8/image-size/small?v=v2&amp;amp;px=200" role="button" title="motionbuilder_[2023.04.01_09.28].jpg" alt="motionbuilder_[2023.04.01_09.28].jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt; Accuracy set to 100:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="motionbuilder_[2023.04.01_09.29].jpg" style="width: 300px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1196648i04AC9B7A5A8C01E9/image-size/small?v=v2&amp;amp;px=200" role="button" title="motionbuilder_[2023.04.01_09.29].jpg" alt="motionbuilder_[2023.04.01_09.29].jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt; &lt;/P&gt;</description>
      <pubDate>Sat, 01 Apr 2023 07:37:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11864363#M331</guid>
      <dc:creator>damian.pajda</dc:creator>
      <dc:date>2023-04-01T07:37:15Z</dc:date>
    </item>
    <item>
      <title>Re: Skinning difference between 3ds max and motionbuilder</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11864576#M332</link>
      <description>&lt;P&gt;Genius!&lt;BR /&gt;Thank you for that, that's exactly what I was after!&amp;nbsp; Brilliant &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 01 Apr 2023 10:43:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/11864576#M332</guid>
      <dc:creator>petecmartin</dc:creator>
      <dc:date>2023-04-01T10:43:36Z</dc:date>
    </item>
    <item>
      <title>Re: Skinning difference between 3ds max and motionbuilder</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/13966533#M3855</link>
      <description>&lt;P&gt;You can edit your config file to change the default value:&lt;BR /&gt;C:\Users\USERNAME\Documents\MB\202X\config\COMPUTERNAME.Application.txt&lt;BR /&gt;Search for "DeadWeight "&lt;BR /&gt;&lt;BR /&gt;[Weighting]&lt;BR /&gt;DeadWeight = 0.001 ;Weights under this value will be removed (%).&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Setting lower value like 0.001 will get what you are after.&lt;/P&gt;</description>
      <pubDate>Tue, 06 Jan 2026 16:19:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/skinning-difference-between-3ds-max-and-motionbuilder/m-p/13966533#M3855</guid>
      <dc:creator>jps</dc:creator>
      <dc:date>2026-01-06T16:19:41Z</dc:date>
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