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    <title>topic Re: Forearm rotation in MotionBuilder Forum</title>
    <link>https://forums.autodesk.com/t5/motionbuilder-forum/forearm-rotation/m-p/6832783#M2436</link>
    <description>&lt;P&gt;You should be able do that by changing the roll parameters in the character properties. You should be able to define how the twist rotation spread over arm and forearm.&lt;/P&gt;&lt;P&gt;Depending what will be the final use of this character, you might not want to twist from the elbow.&lt;/P&gt;&lt;P&gt;If it's designed to be use on a game engine with lots of blended animations, you might en up with wired blend result if your elbow is rotating on more than one axis.&amp;nbsp;Generally an elbow&amp;nbsp;has just one free rotation axis. When you twist your wrist it's not twisting at your elbow.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;That's where you use extra bones to get better body deformations.&amp;nbsp;That can be roll\twist bones or any other kind of extra rigged bones.&lt;/P&gt;&lt;P&gt;Generally I'm trying to avoid using MB control rig roll bones. I prefer to create my own deformation rig and have a full control over it. I had bad experience using MB control rig roll bones in the past, especially with character animation sharing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 26 Jan 2017 13:00:13 GMT</pubDate>
    <dc:creator>jps</dc:creator>
    <dc:date>2017-01-26T13:00:13Z</dc:date>
    <item>
      <title>Forearm rotation</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/forearm-rotation/m-p/6810389#M2435</link>
      <description>&lt;P&gt;I have a problem. This is my model:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="asfds.png" style="width: 440px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/311961i34E51BA476820CDA/image-size/large?v=v2&amp;amp;px=999" role="button" title="asfds.png" alt="asfds.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My target is "rotate the right forearm" but I don't know how. If I rotate only the red sphere on the hand, it rotates only the hand like the image below&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="asfds.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/311965i3FD97EEBED8E337C/image-size/large?v=v2&amp;amp;px=999" role="button" title="asfds.png" alt="asfds.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="safdsf.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/311971iB3C6ADD538375B05/image-size/large?v=v2&amp;amp;px=999" role="button" title="safdsf.png" alt="safdsf.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;As you can see if I rotate the hand (red sphere control) the forearm will keep the positon and will not follow the rotation of the hand; this situation creates distorsions.&lt;/P&gt;&lt;P&gt;If i try to rotate the bone representing the forearm, this one doesn't move at all.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How can I fix it? Should I switch to FK control? How can be done this switch?&lt;/P&gt;&lt;P&gt;Thank you so much!!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 17 Jan 2017 13:28:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/forearm-rotation/m-p/6810389#M2435</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-01-17T13:28:08Z</dc:date>
    </item>
    <item>
      <title>Re: Forearm rotation</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/forearm-rotation/m-p/6832783#M2436</link>
      <description>&lt;P&gt;You should be able do that by changing the roll parameters in the character properties. You should be able to define how the twist rotation spread over arm and forearm.&lt;/P&gt;&lt;P&gt;Depending what will be the final use of this character, you might not want to twist from the elbow.&lt;/P&gt;&lt;P&gt;If it's designed to be use on a game engine with lots of blended animations, you might en up with wired blend result if your elbow is rotating on more than one axis.&amp;nbsp;Generally an elbow&amp;nbsp;has just one free rotation axis. When you twist your wrist it's not twisting at your elbow.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;That's where you use extra bones to get better body deformations.&amp;nbsp;That can be roll\twist bones or any other kind of extra rigged bones.&lt;/P&gt;&lt;P&gt;Generally I'm trying to avoid using MB control rig roll bones. I prefer to create my own deformation rig and have a full control over it. I had bad experience using MB control rig roll bones in the past, especially with character animation sharing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 26 Jan 2017 13:00:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/forearm-rotation/m-p/6832783#M2436</guid>
      <dc:creator>jps</dc:creator>
      <dc:date>2017-01-26T13:00:13Z</dc:date>
    </item>
    <item>
      <title>Re: Forearm rotation</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/forearm-rotation/m-p/6835389#M2437</link>
      <description>&lt;P&gt;Thank you! I understand the point . . . dealing with your method, &lt;STRONG&gt;is there a&amp;nbsp;link//video or a site where I can follow this idea of "&lt;/STRONG&gt;&lt;SPAN&gt;&lt;STRONG&gt;extra bones to get better body deformations"?&lt;/STRONG&gt; My initial animation is created from a motion capture program. I use Motion Builder to clean and adjust the entire animation&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 27 Jan 2017 11:50:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/forearm-rotation/m-p/6835389#M2437</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-01-27T11:50:05Z</dc:date>
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