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    <title>topic Motion builder to UDK Root Motion in MotionBuilder Forum</title>
    <link>https://forums.autodesk.com/t5/motionbuilder-forum/motion-builder-to-udk-root-motion/m-p/7832493#M1769</link>
    <description>&lt;P&gt;So im using motion builder anims ive made from mocap in Unreal. In using root motion by constraining the root to the hips. That works fine in Unreal for translation. However there is no rotation info. One method to get rotation onto the skeleton is to use a Relations constraint but in Unreal the rotation is in the wrong axis. Anyone know how to fix?&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 06 Mar 2018 20:51:24 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-03-06T20:51:24Z</dc:date>
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      <title>Motion builder to UDK Root Motion</title>
      <link>https://forums.autodesk.com/t5/motionbuilder-forum/motion-builder-to-udk-root-motion/m-p/7832493#M1769</link>
      <description>&lt;P&gt;So im using motion builder anims ive made from mocap in Unreal. In using root motion by constraining the root to the hips. That works fine in Unreal for translation. However there is no rotation info. One method to get rotation onto the skeleton is to use a Relations constraint but in Unreal the rotation is in the wrong axis. Anyone know how to fix?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 06 Mar 2018 20:51:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/motionbuilder-forum/motion-builder-to-udk-root-motion/m-p/7832493#M1769</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-06T20:51:24Z</dc:date>
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