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    <title>topic Cleaning up after a Boolean Intersect in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/cleaning-up-after-a-boolean-intersect/m-p/8074217#M4934</link>
    <description>&lt;P&gt;I'm trying to subtract one mesh from another to create an imprint of an object in another surface.&amp;nbsp; I've carried out a boolean intersection to do the subtraction, but the result appears to have created 2 separate surfaces (one white, one pink) separated by a thin blue line.&amp;nbsp; The geometry looks good, but if I try to repair the mesh it just fills over the imprint with a flat area, and if i try sculpting, the edges between the two surfaces appears to come apart and create gaps.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="meshquestion.PNG" style="width: 378px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/513265i8355561794FA8A76/image-dimensions/378x206?v=v2" width="378" height="206" role="button" title="meshquestion.PNG" alt="meshquestion.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How can i convert the object above into a single manifold mesh so i can start sculpting on it to smooth the transitions out? I've experimented with Join and Weld, with no luck. Please help!&lt;/P&gt;</description>
    <pubDate>Mon, 18 Jun 2018 08:02:49 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-06-18T08:02:49Z</dc:date>
    <item>
      <title>Cleaning up after a Boolean Intersect</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/cleaning-up-after-a-boolean-intersect/m-p/8074217#M4934</link>
      <description>&lt;P&gt;I'm trying to subtract one mesh from another to create an imprint of an object in another surface.&amp;nbsp; I've carried out a boolean intersection to do the subtraction, but the result appears to have created 2 separate surfaces (one white, one pink) separated by a thin blue line.&amp;nbsp; The geometry looks good, but if I try to repair the mesh it just fills over the imprint with a flat area, and if i try sculpting, the edges between the two surfaces appears to come apart and create gaps.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="meshquestion.PNG" style="width: 378px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/513265i8355561794FA8A76/image-dimensions/378x206?v=v2" width="378" height="206" role="button" title="meshquestion.PNG" alt="meshquestion.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How can i convert the object above into a single manifold mesh so i can start sculpting on it to smooth the transitions out? I've experimented with Join and Weld, with no luck. Please help!&lt;/P&gt;</description>
      <pubDate>Mon, 18 Jun 2018 08:02:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/cleaning-up-after-a-boolean-intersect/m-p/8074217#M4934</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-18T08:02:49Z</dc:date>
    </item>
    <item>
      <title>Re: Cleaning up after a Boolean Intersect</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/cleaning-up-after-a-boolean-intersect/m-p/8074761#M4935</link>
      <description>&lt;P&gt;Guess it's a typo when you said you used BooleanIntersection?&lt;/P&gt;&lt;P&gt;It should be BooleanDifference instead?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Your object B (the one activated as the second object to subtract A-B) seems to had flipped normals (was striped in pale pink?)&lt;/P&gt;&lt;P&gt;If so, it would be easier to do BooleanDifference once again.&amp;nbsp;&lt;/P&gt;&lt;P&gt;(To flip normal direction: Go to SELECT, SelectAll and run SELECT/Edit/FlipNormals. Now it should be grey as the other object is)&lt;/P&gt;&lt;P&gt;Now BooleanDifference should work as expected.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you prefer to fix your result:&lt;/P&gt;&lt;P&gt;SELECT a bit of the white surface and hit E to expand to connected faces. Hit I to invert the selection to the flipped region and run SELECT/Edit/FlipNormals.&lt;/P&gt;&lt;P&gt;Now select opposite regions&amp;nbsp;on&amp;nbsp;both sides of the blue line and run SELECT/Edit/Bridge. This connects both pieces and you get a single hole.&lt;/P&gt;&lt;P&gt;Run EDIT/Inspector to close it.&lt;/P&gt;</description>
      <pubDate>Mon, 18 Jun 2018 12:33:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/cleaning-up-after-a-boolean-intersect/m-p/8074761#M4935</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-18T12:33:11Z</dc:date>
    </item>
    <item>
      <title>Re: Cleaning up after a Boolean Intersect</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/cleaning-up-after-a-boolean-intersect/m-p/8075694#M4936</link>
      <description>&lt;P&gt;Fantastic, flipping normals sorted it out! Thanks MagWeb!&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Indeed I was doing a BooleanDifference not an intersection&lt;/P&gt;</description>
      <pubDate>Mon, 18 Jun 2018 17:25:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/cleaning-up-after-a-boolean-intersect/m-p/8075694#M4936</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-18T17:25:21Z</dc:date>
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