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    <title>topic Re: Make Solid degrades the original model in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000683#M4648</link>
    <description>&lt;P&gt;MakeSolid always starts with default settings (which are not enough to give enough resolution in most cases). You might need to increase SolidAccuracy and MeshDensity (take care of the cell sizes displayed below the sliders: These should be almost equal) and to hit Update after that. Note: You can get values above the sliders' max by numerical input via keyboard into the value fields. Also: Keep these values as low as acceptable.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you cut an object via EDIT/PlaneCut you perform a global cut. (Means: In case of a human body: the cutting plane might hit the hands while you are trying to cut the waist.) This might result in tiny pieces....&lt;/P&gt;
&lt;P&gt;There's a non global PlaneCut to based on a selection in SELECT &amp;gt; (select the lion to cut through) &amp;gt; run Edit/PlaneCut within the SELECT tool options.&lt;/P&gt;</description>
    <pubDate>Thu, 14 Jan 2021 09:24:48 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-01-14T09:24:48Z</dc:date>
    <item>
      <title>Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/8279393#M4641</link>
      <description>&lt;P&gt;Hi there! New Meshmixer user here.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm trying to repair some 3D models and Meshmixer was recommended for ease of use and functionality. So far I'm liking it quite a bit; however, I did encounter a problem.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I'm trying to do is cover some holes in my models generated elsewhere. It looks like this after import (.obj file):&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 976px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/548089i1B29BD7AB0C78BD1/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;As can be seen, there are lot's of holes in the sides of the container.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Next I add box primitive and size it to roughly cover the problematic wall:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 977px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/548090iA2D1F58FE141F985/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Then select both objects in the Object Browser&lt;/P&gt;&lt;P&gt;Select "Combine"&lt;/P&gt;&lt;P&gt;I need it exported as a single mesh (rather than separate shells).&lt;/P&gt;&lt;P&gt;So next I select "Make Solid". And that's where the original portion of the model gets all messed up. Looks something like this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/548092iE1C09C87B2D533CF/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Messing with the settings (like changing type to Accurate, increasing Solid Accuracy and Mesh Density, etc.) helps a bit, but overall the model still looks worse (more/bigger holes) than the original.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The answer might be in the settings, but I can't seem to find the right combination.&lt;/P&gt;&lt;P&gt;Any suggestions on dealing with this?&lt;/P&gt;&lt;P&gt;Any other way to fix those holes other than Draw a Box -&amp;gt; Combine -&amp;gt; Make Solid?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance for the help!&lt;/P&gt;</description>
      <pubDate>Wed, 19 Sep 2018 19:48:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/8279393#M4641</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-09-19T19:48:12Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/8281053#M4642</link>
      <description>&lt;P&gt;The metal sheets of the container are very thin compared to its overall size.&lt;/P&gt;&lt;P&gt;MakeSolid&amp;nbsp;builds a virtual 3D grid. Each cubic cell of that grid hit by a single surface results in a vertex. Two surfaces (the front and the back of a sheet) inside a single cell are contrary data and therefor there will be no vertex.&lt;/P&gt;&lt;P&gt;You need to increase SolidAccuracy and MeshDensity so the resulting cell size is smaller than the sheet's thickness. You can set higher values than the sliders' ranges by a numerical input clicking on the displayed &amp;nbsp;numbers.&lt;/P&gt;&lt;P&gt;Basically your way to close the holes via an inserted object should work if the cells are small enough. But you loose texture that way (MM converts texture to PerVertexColor running MakeSolid.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;A way to keep the texture is to isolate &amp;nbsp;inside and outside of the container.&lt;/P&gt;&lt;P&gt;Go to SELECT and select something (that's only a seed selection). Now run Modify/SelectVisible and hit Y to make the selection a separate object B. (Check if you selected and separated parts of the inside (looking through a hole. If yes select those regions, separate and combine them with the source mesh again) Repair &lt;U&gt;interior&lt;/U&gt;&amp;nbsp;open boundaries of this new object B using ANALYSIS/Inspector by clicking the blue marker spheres one by one until only outer open boundaries are left over. Now Combine again and run EDIT/CloseCracks to weld again.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Repeat this on another aspect of the container aso...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Sep 2018 11:17:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/8281053#M4642</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-09-20T11:17:01Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/9997727#M4643</link>
      <description>&lt;P&gt;Hi there. I am currently facing a similar problem&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have a big file that needs to be cut into pieces so that I can print it on my machine&amp;nbsp;&lt;/P&gt;&lt;P&gt;However when I import the .stl file into meshmixer it automatically makes it solid and hence I lose my finer details&amp;nbsp;&lt;/P&gt;&lt;P&gt;I did try to increase the Mesh density as well as the Accuracy but none of which bring back my details to the original state. Is there anyway I can fix this or prevent it all together&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you in advance&lt;/P&gt;</description>
      <pubDate>Wed, 13 Jan 2021 07:06:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/9997727#M4643</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-13T07:06:40Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/9997783#M4644</link>
      <description>&lt;P&gt;There's no auto MakeSolid when you import a mesh file as a STL.&lt;/P&gt;
&lt;P&gt;However what you're facing might be a rendering issue.&lt;/P&gt;
&lt;P&gt;See &lt;A href="https://forums.autodesk.com/t5/meshmixer/imported-stl-files-look-like-all-sharp-edges-are-eroded/td-p/8255886" target="_blank" rel="noopener"&gt;here&lt;/A&gt;.&lt;/P&gt;</description>
      <pubDate>Wed, 13 Jan 2021 07:48:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/9997783#M4644</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-13T07:48:28Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/9999558#M4645</link>
      <description>&lt;P&gt;Hi Thank you for that, however my pieces still seem muddled is there by any chance something else I can try&amp;nbsp;&lt;/P&gt;&lt;P&gt;Or is there any other explanation&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 13 Jan 2021 20:26:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/9999558#M4645</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-13T20:26:06Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000467#M4646</link>
      <description>&lt;P&gt;Hi, actually your tip worked out quite well and I was able to solve the problem&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However now that it filled out I find I am unable to make it solid without losing these details which is fine&amp;nbsp;&lt;/P&gt;&lt;P&gt;Until I try to cut the stl&amp;nbsp;&lt;/P&gt;&lt;P&gt;The file that I have seems to be hollow inside and whenever I try to cut it&amp;nbsp;&lt;/P&gt;&lt;P&gt;It is hollow inside and it cuts off random, little pieces and separates them separately from the larger body&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there anyway I can fix this without makingy object solid again&amp;nbsp;&lt;/P&gt;&lt;P&gt;Again thank you so much for the help!&lt;/P&gt;</description>
      <pubDate>Thu, 14 Jan 2021 07:25:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000467#M4646</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-14T07:25:03Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000513#M4647</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hi, actually your tip worked out quite well and I was able to solve the problem&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However now that it filled out I find I am unable to make it solid without losing these details which is fine&amp;nbsp;&lt;/P&gt;&lt;P&gt;Until I try to cut the stl&amp;nbsp;&lt;/P&gt;&lt;P&gt;The file that I have seems to be hollow inside and whenever I try to cut it&amp;nbsp;&lt;/P&gt;&lt;P&gt;It is hollow inside and it cuts off random, little pieces and separates them separately from the larger body&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there anyway I can fix this without makingy object solid again&amp;nbsp;&lt;/P&gt;&lt;P&gt;Again thank you so much for the help!&lt;/P&gt;</description>
      <pubDate>Thu, 14 Jan 2021 07:52:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000513#M4647</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-14T07:52:03Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000683#M4648</link>
      <description>&lt;P&gt;MakeSolid always starts with default settings (which are not enough to give enough resolution in most cases). You might need to increase SolidAccuracy and MeshDensity (take care of the cell sizes displayed below the sliders: These should be almost equal) and to hit Update after that. Note: You can get values above the sliders' max by numerical input via keyboard into the value fields. Also: Keep these values as low as acceptable.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you cut an object via EDIT/PlaneCut you perform a global cut. (Means: In case of a human body: the cutting plane might hit the hands while you are trying to cut the waist.) This might result in tiny pieces....&lt;/P&gt;
&lt;P&gt;There's a non global PlaneCut to based on a selection in SELECT &amp;gt; (select the lion to cut through) &amp;gt; run Edit/PlaneCut within the SELECT tool options.&lt;/P&gt;</description>
      <pubDate>Thu, 14 Jan 2021 09:24:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000683#M4648</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-14T09:24:48Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000782#M4649</link>
      <description>&lt;P&gt;I tried to use the solid tool but it destroys my details entirely even when I adjust the accuracy and density&amp;nbsp;&lt;/P&gt;&lt;P&gt;It tends to cut off parts even where I haven't touched with the cutting tool&lt;/P&gt;</description>
      <pubDate>Thu, 14 Jan 2021 10:31:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10000782#M4649</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-14T10:31:11Z</dc:date>
    </item>
    <item>
      <title>Re: Make Solid degrades the original model</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10001019#M4650</link>
      <description>&lt;P&gt;Can you post a small example zipped version of a .MIX? Plus/or some screenshots of your workflow (e.g. imported file, MakeSolid preview after refining the densities). If MakeSolid "cuts off" some regions: The connection between te regions might be too thin at the given resolution.&lt;/P&gt;</description>
      <pubDate>Thu, 14 Jan 2021 12:25:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/make-solid-degrades-the-original-model/m-p/10001019#M4650</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-14T12:25:43Z</dc:date>
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