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    <title>topic Re: Can't Import OBJ Error in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8286871#M4622</link>
    <description>&lt;P&gt;Hmm&amp;nbsp;-&amp;nbsp;assuming obj, mtl and image (if textured) in the same directory and &amp;nbsp;linking of the three files is as usual pointing to the current directory - I know about two issues where MM can't find the either the mtl or the image. In both cases &amp;nbsp;MM loads the geometry but you get no or a red texture....&lt;/P&gt;&lt;P&gt;Would be interesting to see the content of the mtl. You can open it in a text editor.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyhow: You can remove the link from obj to mtl opening the obj in a text editor.&lt;/P&gt;&lt;P&gt;At top there should be a line like&lt;/P&gt;&lt;P&gt;mtllib ./&lt;EM&gt;someName&lt;/EM&gt;.mtl&lt;/P&gt;&lt;P&gt;Remove this line to make the obj a standalone&amp;nbsp;one. Note: MM now doesn't load UVs and if you save a result it will not have UVs anymore (which is ok if you do not need them further on). If you do one&amp;nbsp;needs to&amp;nbsp;repair the mtl.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 23 Sep 2018 17:07:09 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-09-23T17:07:09Z</dc:date>
    <item>
      <title>Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8286447#M4621</link>
      <description>&lt;P&gt;Hi, I'm trying to import a .obj to reduce the poly count. This .obj file was exported with a .mtl file and when MM tries to import the .obj it says it couldn't import the .mtl and thus won't import the .obj.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there any way to get the OBJ into MM and just have it ignore the .mtl file?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 23 Sep 2018 03:45:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8286447#M4621</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-09-23T03:45:49Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8286871#M4622</link>
      <description>&lt;P&gt;Hmm&amp;nbsp;-&amp;nbsp;assuming obj, mtl and image (if textured) in the same directory and &amp;nbsp;linking of the three files is as usual pointing to the current directory - I know about two issues where MM can't find the either the mtl or the image. In both cases &amp;nbsp;MM loads the geometry but you get no or a red texture....&lt;/P&gt;&lt;P&gt;Would be interesting to see the content of the mtl. You can open it in a text editor.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyhow: You can remove the link from obj to mtl opening the obj in a text editor.&lt;/P&gt;&lt;P&gt;At top there should be a line like&lt;/P&gt;&lt;P&gt;mtllib ./&lt;EM&gt;someName&lt;/EM&gt;.mtl&lt;/P&gt;&lt;P&gt;Remove this line to make the obj a standalone&amp;nbsp;one. Note: MM now doesn't load UVs and if you save a result it will not have UVs anymore (which is ok if you do not need them further on). If you do one&amp;nbsp;needs to&amp;nbsp;repair the mtl.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 23 Sep 2018 17:07:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8286871#M4622</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-09-23T17:07:09Z</dc:date>
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