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    <title>topic Re: Creating various casts/splints for a 3d scanned right arm in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8426386#M4494</link>
    <description>&lt;P&gt;Seems you forgot allowing a reduce of the boundary faces.&lt;/P&gt;
&lt;P&gt;Disable PreserveBoundaries and PreserveGroupBoundaries in the Reduce tool.&lt;/P&gt;
&lt;P&gt;That should fix it.&lt;/P&gt;</description>
    <pubDate>Tue, 27 Nov 2018 06:34:15 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-11-27T06:34:15Z</dc:date>
    <item>
      <title>Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8408991#M4487</link>
      <description>&lt;P&gt;Hi all,&lt;BR /&gt;I am seeking some advice for a first time user of meshmixer for the modelling of a cast over a 3d scanned right arm ( i have attached the file ). My project at university is the design and manufacture of a 3d printed cast for a typical fracture of a radius/ulna in the arm. I began with the hopes of modelling the cast in inventor however many people on the autodesk forums suggested i used meshmixer.&lt;BR /&gt;&lt;BR /&gt;I hope to begin with a continuous cast which is typically used in hospitals, with a continous thickness, throughout the cast ( see attached photograph ). I then hope to model further casts made of more complex shapes and varying thickness ( for example thicker at the point at the break and less thick nearer the hand to allow some mobilisation of the fingers ). The purpose of having a cast with the structure of a mesh ( see attached photo ) is to allow a reduce in material, and air flow to the arm. It also has the pros of looking aesthetically pleasing and allowing the user to shower with the cast on if it is made with 3d printed plastics. I hope to create casts with various shapes ( ie made from circular shapes, triangular shapes, square shapes ).&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;I have watched some tutorials online of how to use meshmixer however i have not yet come accross a way in which to create a "mould" so to speak around the 3d scanned right arm i have. If anyone knows of any tutorials or methods in which I could use for the modelling aspect of my project that would very helpful.&lt;BR /&gt;&lt;BR /&gt;Thanks,&lt;/P&gt;&lt;P&gt;Rayyan&lt;/P&gt;</description>
      <pubDate>Sun, 18 Nov 2018 14:31:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8408991#M4487</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-18T14:31:29Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8409398#M4488</link>
      <description>&lt;P&gt;Attached 3d scan of right arm in stl file for mesh mixer and ipt for inventor.&lt;/P&gt;</description>
      <pubDate>Sun, 18 Nov 2018 23:56:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8409398#M4488</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-18T23:56:19Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8410173#M4489</link>
      <description>&lt;P&gt;Interesting that they pointed you to MM...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;OK the standard cast:&lt;/P&gt;&lt;P&gt;Go to SELECT and select the region of the cast orange.&lt;/P&gt;&lt;P&gt;To get a smooth edges run Modify/SmoothBoundary on the selection.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 2.jpeg" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/570988i34A3C839EA7BCD20/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 2.jpeg" alt="Ohne Titel 2.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;By default this creates a face group too. Select this group and run Edit/Extract.&lt;/P&gt;&lt;P&gt;(I assume that there might be a need for some gab (here: 1mm) between arm and cast. If you want a perfect fit do the same with Offset at zero) Make sure that Direction is set to Normal.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 3.jpeg" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/570991iCE2FBC386A6B08BF/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 3.jpeg" alt="Ohne Titel 3.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Hit Y to separate the new surface as a separate Object.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 4.jpeg" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/570992i99791A5B26014ECA/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 4.jpeg" alt="Ohne Titel 4.jpeg" /&gt;&lt;/span&gt;SelectAll (Ctrl+A on Win or Cmd+A on Mac) and run Edit/Offset. Make sure Connected is checked:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 5.jpeg" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/570993i39C6D7811B076663/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 5.jpeg" alt="Ohne Titel 5.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;To smooth the boundaries of the cast select&amp;nbsp;These groups by double click and grow the selection via Modify/GrowRing several times. &amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 6.jpeg" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/570995i7AE7995664F5EB34/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 6.jpeg" alt="Ohne Titel 6.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Run Deform/Smooth on this selection&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 7.jpeg" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/570999i64648C68674AE080/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 7.jpeg" alt="Ohne Titel 7.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;As an alternative you might use SCULPT and its Smooth brush to do it manually.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 8.jpeg" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571003iF90F4D2682EDAD4E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 8.jpeg" alt="Ohne Titel 8.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 19 Nov 2018 10:53:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8410173#M4489</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-19T10:53:44Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8410235#M4490</link>
      <description>&lt;P&gt;For a pattern cast:&lt;/P&gt;&lt;P&gt;Do an extraction as above but set its Offset to a "center" value. Here I want to get a cast 8mm thick finally plus a gab of 1mm towards the arm so I need to set an offset of 5mm.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 9.jpeg" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571005iBFFB0CA1DAF39BAB/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 9.jpeg" alt="Ohne Titel 9.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Again separate this surface as a separate object.&lt;/P&gt;&lt;P&gt;Now one way to get a pattern is to reduce the mesh. Each triangle edge will be a tube later on.&lt;/P&gt;&lt;P&gt;So SelectAll and run Edit/Reduce:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 10.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571007i664B54AF9F010486/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 10.jpeg" alt="Ohne Titel 10.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Leave SELECT and run EDIT/MakePattern on this result.&lt;/P&gt;&lt;P&gt;In MakePattern set the PatternType to Edges (you might use different modes here. Check them out).&lt;/P&gt;&lt;P&gt;Here I use SphereGradient mode in Gradient to get a stronger pattern on the wrist. Start- and EndScale is a factor of the set ElementDiameter. So StartScale at 2 times the ElementDiameter of 4 gives 8mm at the wrist while the thickness drops to one time 4mm at the ends. Note: This way the gab between&amp;nbsp;arm and cast will be 3mm at the ends while it is 1mm at the wrist. You can move the black start point and the white end point to the desired position in 3D.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 11.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571012i71E443A95FBF2DA8/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 11.jpeg" alt="Ohne Titel 11.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Accepting the result:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 13.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571013iF2D883C8B227C5EB/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 13.jpeg" alt="Ohne Titel 13.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Another maybe interesting way is to define face groups before running MakePattern.&lt;/P&gt;&lt;P&gt;Here I did several EDIT/PlanCuts in CutType = SliceGroups:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 15.jpeg" style="width: 931px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571014i435802E7003B750F/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 15.jpeg" alt="Ohne Titel 15.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;On this you can use&amp;nbsp;PatternType FaceGroupBorders in MakePattern:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 16.jpeg" style="width: 931px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571015i1032808BB3414E33/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 16.jpeg" alt="Ohne Titel 16.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;to get something like this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 17.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571016iAC3F04E47E4CC9BA/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 17.jpeg" alt="Ohne Titel 17.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 19 Nov 2018 11:33:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8410235#M4490</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-19T11:33:01Z</dc:date>
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    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8410287#M4491</link>
      <description>&lt;P&gt;Hi MagWeb,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you very much for taking the time to help me and going beyond that providing me with an extremely detailed walkthrough. I will keep you informed of my progress!&lt;BR /&gt;thanks again,&lt;BR /&gt;Ray&lt;/P&gt;</description>
      <pubDate>Mon, 19 Nov 2018 12:01:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8410287#M4491</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-19T12:01:10Z</dc:date>
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    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8425964#M4492</link>
      <description>&lt;P&gt;Hi Magweb,&lt;BR /&gt;&lt;BR /&gt;Every time i try to create a pattern, i get a strange accumilation of lines to one point near the edges of the cast (please see attached photo). Can you suggest a way to get a "clean" edge like you have in your examples?&lt;BR /&gt;&lt;BR /&gt;Cheers,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Ray&lt;/P&gt;</description>
      <pubDate>Mon, 26 Nov 2018 23:13:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8425964#M4492</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-26T23:13:49Z</dc:date>
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      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8425976#M4493</link>
      <description>&lt;P&gt;This attached image may show my issue better.&lt;/P&gt;</description>
      <pubDate>Mon, 26 Nov 2018 23:18:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8425976#M4493</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-26T23:18:49Z</dc:date>
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      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8426386#M4494</link>
      <description>&lt;P&gt;Seems you forgot allowing a reduce of the boundary faces.&lt;/P&gt;
&lt;P&gt;Disable PreserveBoundaries and PreserveGroupBoundaries in the Reduce tool.&lt;/P&gt;
&lt;P&gt;That should fix it.&lt;/P&gt;</description>
      <pubDate>Tue, 27 Nov 2018 06:34:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8426386#M4494</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-27T06:34:15Z</dc:date>
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      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8434065#M4495</link>
      <description>&lt;P&gt;Hi Magweb,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you again for your help. The final part of my model will be the strapping criteria (ie how the model is held together). I would ideally like to have the cast printed in 2 parts (ie bottom and top), which will be fastened together at certain lengths depending on the total length of&amp;nbsp; the cast. On both the bottom and top parts, i would like them to join like a male and female electrical component ( like a plug with a socket ), or another example would be like 2 pieces of lego. I have attached an image of a previous design which utilizes this concept. If you look closely, one of the parts will have 3 or 4 "plugs" which go into the other parts holes or "socket". I like these designs because they allow the cast to remain smooth and prevent the catching of the cast with other things and are essentialy manipulatiing existing material to make a "mate" or "joint". &lt;A href="https://www.xkelet.com/" target="_blank"&gt;https://www.xkelet.com/&lt;/A&gt; also has a great design where the 2 pieces of the cast join like a plug and a plastic ring holds them together.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Would it be possible to model such a thing? thank you again for your help.&lt;/P&gt;
&lt;P&gt;Ray&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 18:04:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8434065#M4495</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-29T18:04:46Z</dc:date>
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      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8435139#M4496</link>
      <description>&lt;P&gt;Hi !&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I use meshmixer since almost 2 Years for realise cast, brace . See my fb profile&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.facebook.com/profile.php?id=100008369024410" target="_blank"&gt;https://www.facebook.com/profile.php?id=100008369024410&lt;/A&gt;.&lt;/P&gt;
&lt;P&gt;Ask for questions.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Cyril from France&lt;/P&gt;</description>
      <pubDate>Fri, 30 Nov 2018 04:25:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8435139#M4496</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-30T04:25:52Z</dc:date>
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      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8438484#M4497</link>
      <description>&lt;P&gt;Plane cut, add a small cylinder as the male plug at 3 or 4 points, make a a duplicate copy of all of them. Combine them to your one half. Do a Boolean difference to delete the&amp;nbsp;space from the other half as the female hole.&lt;/P&gt;</description>
      <pubDate>Sat, 01 Dec 2018 16:31:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8438484#M4497</guid>
      <dc:creator>hfcandrew</dc:creator>
      <dc:date>2018-12-01T16:31:33Z</dc:date>
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      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8438709#M4498</link>
      <description>&lt;P&gt;thanks, i will give that a go!&lt;/P&gt;</description>
      <pubDate>Sat, 01 Dec 2018 21:25:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8438709#M4498</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-01T21:25:28Z</dc:date>
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      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8906914#M4499</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;I had not come across this thread before. Outstanding instructions! Thank you!&lt;/P&gt;</description>
      <pubDate>Fri, 12 Jul 2019 19:14:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/8906914#M4499</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2019-07-12T19:14:31Z</dc:date>
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      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/9435254#M4500</link>
      <description>&lt;P&gt;This is very helpful.&lt;BR /&gt;Side question- when is it necessary to “Flip Normals” on the interior (skin facing) surface? &amp;nbsp;I watched a dental mold video where a negative mold was made from a scan, and they had to flip normals of the interior after offsetting. Not sure if that makes sense.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 10 Apr 2020 18:50:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/9435254#M4500</guid>
      <dc:creator>theebadge</dc:creator>
      <dc:date>2020-04-10T18:50:30Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/9435780#M4501</link>
      <description>&lt;P&gt;If you do an 'offset' with 'connected' checked, MM automatically flips the normal of the source surface. However I believe this was not the case in some old versions of MM from ~5 years ago. How old was this video you saw, can you post it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For example if you want to make a mouth guard (sports guard) for a patient using a scan of their teeth and you want it to be 3mm thick. This is basically a negative, like moulding 3mm of putty over their teeth.:&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;Select the teeth&lt;/LI&gt;&lt;LI&gt;Offset (maybe like 0.5mm to give it some wiggle room)&lt;/LI&gt;&lt;LI&gt;Offset (with connected checked, 3mm)&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;This will automatically flip the normals.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is a funny thing you can do where you can make a boolean difference operation behave like a boolean intersection by flipping the normals of one of the object, but that has no practical purpose. There are very few common practical instances now where normals ever need to be flipped as part of an MM workflow for this kind of stuff.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Read:&amp;nbsp;&lt;A href="https://help.autodesk.com/view/MSHMXR/2019/ENU/?guid=GUID-90CE1063-9807-4A11-9E15-61E3AFD32A5E" target="_blank"&gt;https://help.autodesk.com/view/MSHMXR/2019/ENU/?guid=GUID-90CE1063-9807-4A11-9E15-61E3AFD32A5E&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 11 Apr 2020 00:57:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/9435780#M4501</guid>
      <dc:creator>hfcandrew</dc:creator>
      <dc:date>2020-04-11T00:57:24Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/9436310#M4502</link>
      <description>&lt;P&gt;Ah. That makes sense, thanks.&amp;nbsp;&lt;BR /&gt;My question came from the first two minutes of this video:&amp;nbsp;&lt;A href="https://youtu.be/MKX7jErN03E" target="_blank"&gt;https://youtu.be/MKX7jErN03E&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Concept-wise, is your orthotic fabrication workflow similar to this thread?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 11 Apr 2020 13:10:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/9436310#M4502</guid>
      <dc:creator>theebadge</dc:creator>
      <dc:date>2020-04-11T13:10:00Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/9436335#M4503</link>
      <description>&lt;P&gt;K I watched the video. He's doing it that way because he forgot to check 'connected' going:&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;Offset&lt;/LI&gt;&lt;LI&gt;Flip normals of inner shell&lt;/LI&gt;&lt;LI&gt;Plane cut&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;When instead he should go&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;Offset (with connected checked)&lt;/LI&gt;&lt;LI&gt;Plane cut&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;Also he is going export, then import which is not needed (just go EDIT&amp;gt;SEPARATE SHELLS). Also good practice until you get good is to make a couple duplicates of whatever you are working on, incase you realize somewhere along the way you messed.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For my orthotics, while I do not need to make injection moulds, Yes I've developed a similar work flow of the various MM tools.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 11 Apr 2020 13:56:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/9436335#M4503</guid>
      <dc:creator>hfcandrew</dc:creator>
      <dc:date>2020-04-11T13:56:38Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/10689935#M4504</link>
      <description>Hi MagWeb,&lt;BR /&gt;Can you tell me the working principle of wireframe function, is it durable enough, and how to test their durability?&lt;BR /&gt;</description>
      <pubDate>Fri, 15 Oct 2021 05:03:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/10689935#M4504</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-10-15T05:03:54Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/10690196#M4505</link>
      <description>&lt;P&gt;Sorry, I have no experience about the durability of such a splint in practice. There are several guys out there which seem to use those attempts in practice.&lt;/P&gt;
&lt;P&gt;In theory and in general: Such networks give stiff structures with little weight - imagine the Paris Eifel tower. There's no solid center to bend around. Similar to bend a solid iron rod vs. bending an iron pipe.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Now if one 3D prints such a structure its durability depends on the technology, the used material and your print settings. In most cases the week point is &amp;nbsp;the "welding" of one layer to another so the structure might break much easier bending the Z direction of your print. So it's a good idea to orient the object in your printer so the direction where you expect biggest forces is parallel to the printers bed.&lt;/P&gt;
&lt;P&gt;To test durability: There are different forces as traction, compression, bending or shearing as well as time related things (long lasting or sudden force) to consider. Building professional test stands is an own science. A DIY setup to get e.g. bending forces a structure can stand might be to fix on end of the structure in a vice horizontally and to fix a hanging canister on the other side and fill it with water until the structure breaks. Easy to calculate the force resulting from a certain volume of water + the weight of the canister...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 15 Oct 2021 07:59:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/10690196#M4505</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-10-15T07:59:54Z</dc:date>
    </item>
    <item>
      <title>Re: Creating various casts/splints for a 3d scanned right arm</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/10726881#M4506</link>
      <description>&lt;P&gt;Hi there, I am new to mesh-mixer and using a very similar process to this to design custom made wrist splints, However every time I go to extract or offset my selection it incorporates these spiky bits that seem to stick to the hand (image attached) . Do you know how I could get rid of these to achieve a clean offset like yours?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 01 Nov 2021 01:47:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/creating-various-casts-splints-for-a-3d-scanned-right-arm/m-p/10726881#M4506</guid>
      <dc:creator>Kate.hutchinson23</dc:creator>
      <dc:date>2021-11-01T01:47:52Z</dc:date>
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