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    <title>topic Re: Problems with Generare Complex in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8415635#M4478</link>
    <description>&lt;P&gt;There are zero area faces where the eyeball intersects the head.&lt;/P&gt;
&lt;P&gt;Zooming close with a visible wireframe you can find issues like that:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Zero area.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/572015iFCB6A9CB31E3B0C0/image-size/large?v=v2&amp;amp;px=999" role="button" title="Zero area.jpeg" alt="Zero area.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;At a first look you may think that the upper brighter faces at such points are quads. Actually there's a not visible tri&amp;nbsp;between. All vertices of such a tri&amp;nbsp;are on a straight line &amp;gt; Means it owns no area&amp;nbsp;&amp;gt;&amp;nbsp;Means there's no way to calculate a meaningful normal direction.&lt;/P&gt;
&lt;P&gt;Such faces may happen if a third party app joins different surfaces. This, most likely is the reason of the issues you are facing. The Complex tool needs the normals of the faces at a group's boundary to compute the direction of the interior surface. So if there's no&amp;nbsp;meaningful normal you'll get a weird result.&lt;/P&gt;
&lt;P&gt;After you created the groups you need to repair those zero area faces by remising:&lt;/P&gt;
&lt;P&gt;Run&amp;nbsp;SELECT(SelectAll)&amp;gt;Edit/Remesh: Set PreserveGroupBorders&amp;nbsp;and&amp;nbsp;SmoothGroupBoundaries checked and Accept after its computation.&lt;/P&gt;
&lt;P&gt;Now GenerateComplex should work as expected.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Complex.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/572035i7E200D61B1687752/image-size/large?v=v2&amp;amp;px=999" role="button" title="Complex.jpeg" alt="Complex.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 21 Nov 2018 08:44:58 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-11-21T08:44:58Z</dc:date>
    <item>
      <title>Problems with Generare Complex</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8414130#M4477</link>
      <description>&lt;P&gt;Hello!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm following this guide (&lt;A href="https://www.youtube.com/watch?v=xw_ClxnJ1_U" target="_blank"&gt;https://www.youtube.com/watch?v=xw_ClxnJ1_U&lt;/A&gt;) to split up some models for multi-color 3d printing. However what I'm noticing when I try to generate the&amp;nbsp;the complex there are these odd triangles which are being translated into the model. I'm not sure why this is occuring. Here is the model for reference (&lt;A href="https://www.thingiverse.com/thing:3109061" target="_blank"&gt;https://www.thingiverse.com/thing:3109061&lt;/A&gt;).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Meshmixer - Generate Complex with weird Triangles" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571719i1077D29A23B20989/image-size/large?v=v2&amp;amp;px=999" role="button" title="Meshmixer - Generate Complex.png" alt="Meshmixer - Generate Complex with weird Triangles" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Meshmixer - Generate Complex with weird Triangles&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Slic3r PE - Model with weird Triangles" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571718iB36358BDFBDCABA8/image-size/large?v=v2&amp;amp;px=999" role="button" title="Slic3r PE - Model with triangles.png" alt="Slic3r PE - Model with weird Triangles" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Slic3r PE - Model with weird Triangles&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Also I'm curious about something else. When you offset a surface in meshmixer you get a concave where it cuts into the model with jagged edges.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Eyes Offset Surface" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571731iEFE292F30CE2AD7C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Meshmixer - Offset Surface.png" alt="Eyes Offset Surface" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Eyes Offset Surface&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Eye Exported" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/571730i1C6CBE5E53D0CA13/image-size/large?v=v2&amp;amp;px=999" role="button" title="Eye Exported Edges.png" alt="Eye Exported" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Eye Exported&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Where as if you look at some Mosaic's (&lt;A href="https://www.thingiverse.com/thing:2891484" target="_blank"&gt;https://www.thingiverse.com/thing:2891484&lt;/A&gt;) or Cipis' (&lt;A href="https://www.thingiverse.com/thing:3150877" target="_blank"&gt;https://www.thingiverse.com/thing:3150877&lt;/A&gt;) remixed models the parts have a clean cut into the model. Is it possible to do this with Meshmixer? Or is this done with something else?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any help would be appreciated. Thanks!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 20 Nov 2018 17:33:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8414130#M4477</guid>
      <dc:creator>daroneseno</dc:creator>
      <dc:date>2018-11-20T17:33:51Z</dc:date>
    </item>
    <item>
      <title>Re: Problems with Generare Complex</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8415635#M4478</link>
      <description>&lt;P&gt;There are zero area faces where the eyeball intersects the head.&lt;/P&gt;
&lt;P&gt;Zooming close with a visible wireframe you can find issues like that:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Zero area.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/572015iFCB6A9CB31E3B0C0/image-size/large?v=v2&amp;amp;px=999" role="button" title="Zero area.jpeg" alt="Zero area.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;At a first look you may think that the upper brighter faces at such points are quads. Actually there's a not visible tri&amp;nbsp;between. All vertices of such a tri&amp;nbsp;are on a straight line &amp;gt; Means it owns no area&amp;nbsp;&amp;gt;&amp;nbsp;Means there's no way to calculate a meaningful normal direction.&lt;/P&gt;
&lt;P&gt;Such faces may happen if a third party app joins different surfaces. This, most likely is the reason of the issues you are facing. The Complex tool needs the normals of the faces at a group's boundary to compute the direction of the interior surface. So if there's no&amp;nbsp;meaningful normal you'll get a weird result.&lt;/P&gt;
&lt;P&gt;After you created the groups you need to repair those zero area faces by remising:&lt;/P&gt;
&lt;P&gt;Run&amp;nbsp;SELECT(SelectAll)&amp;gt;Edit/Remesh: Set PreserveGroupBorders&amp;nbsp;and&amp;nbsp;SmoothGroupBoundaries checked and Accept after its computation.&lt;/P&gt;
&lt;P&gt;Now GenerateComplex should work as expected.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Complex.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/572035i7E200D61B1687752/image-size/large?v=v2&amp;amp;px=999" role="button" title="Complex.jpeg" alt="Complex.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 21 Nov 2018 08:44:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8415635#M4478</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-21T08:44:58Z</dc:date>
    </item>
    <item>
      <title>Re: Problems with Generare Complex</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8415641#M4479</link>
      <description>&lt;P&gt;Argh, autocorrection: "remising" means "remeshing"&lt;/P&gt;</description>
      <pubDate>Wed, 21 Nov 2018 08:47:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8415641#M4479</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-21T08:47:56Z</dc:date>
    </item>
    <item>
      <title>Re: Problems with Generare Complex</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8417340#M4480</link>
      <description>&lt;P&gt;I tried this out and it did the trick. Definitely learning everytime I try something new. Thank you for the help!&lt;/P&gt;</description>
      <pubDate>Wed, 21 Nov 2018 19:44:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/problems-with-generare-complex/m-p/8417340#M4480</guid>
      <dc:creator>daroneseno</dc:creator>
      <dc:date>2018-11-21T19:44:25Z</dc:date>
    </item>
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