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    <title>topic Re: Can't Import OBJ Error in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8627161#M4000</link>
    <description>&lt;P&gt;Found it, thanks for your files.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The issue is that your Artec-generated files call a material definition (.mtl file) but don't set a path (that doesn't make any sense):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 2.jpeg" style="width: 401px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/608410i775B0AF441FB3504/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 2.jpeg" alt="Ohne Titel 2.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;e.g. that line should be something like :" mtllib &amp;nbsp;&lt;EM&gt;something.&lt;/EM&gt;mtl"&lt;/P&gt;
&lt;P&gt;This very case is an exception MM doesn't handle (other apps might). MM handles if it can't find the .mtl but it needs a path to look for.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Now on a non textured mesh you might open the file with some text editor , delete that line and save. &amp;gt; MM will load properly using its default material.&lt;/P&gt;
&lt;P&gt;Since that line doesn't make any sense without a .mtl (which is needed to link to a texture or transfer certain material definitions) you might contact Artec. Seems to be a bug at their .obj export (without texture)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 28 Feb 2019 10:06:03 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-02-28T10:06:03Z</dc:date>
    <item>
      <title>Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8607398#M3993</link>
      <description>&lt;P&gt;I am trying to import a 350K poly Obj file into meshmixer but it crashes every time. The Obj was created in Artec Stuido 13 if that has any impact. It appears to crash during the parsing stage of import. I have uninstalled and reinstalled the latest version all to no avail. I'm on windows 10 have 16gb ram and 3GHz processor.&lt;/P&gt;
&lt;P&gt;Any help would be appreciated&lt;/P&gt;</description>
      <pubDate>Wed, 20 Feb 2019 04:18:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8607398#M3993</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-20T04:18:16Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8608278#M3994</link>
      <description>&lt;P&gt;Can you import the default bunny (that's an obj too)?&lt;/P&gt;
&lt;P&gt;If yes, there something wrong with the specific file you're trying to import...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Did you try the advice given at &lt;A href="http://www.meshmixer.com/faq.html" target="_blank" rel="noopener"&gt;MM'S FAQs&lt;/A&gt;?&lt;/P&gt;
&lt;P&gt;If you try a fresh installation: Get rid of meshmixer.ini (it will not be changed on a new installation) and also of the autosaves in your meshmixer directory.&lt;/P&gt;</description>
      <pubDate>Wed, 20 Feb 2019 12:51:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8608278#M3994</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-20T12:51:34Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8609864#M3995</link>
      <description>Hi thanks for that info I followed the procedure and had completed a full uninstall and reinstall including removing all the autosaves and .ini File  however I still have the same issue. I can import the bunny but the file I am trying to open can be opened in other programmes eg photoshop, 3dbuilder, mixed reality viewer but not meshmixer.&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;I tried it on a different machine same problem though. I then re-exported the mesh from Artec Studio this time with texture and it did open in meshlab. Is this a known issue, do objs have to have a texture to open in meshlab, noting though that the bunny does not?&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;</description>
      <pubDate>Wed, 20 Feb 2019 22:20:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8609864#M3995</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-20T22:20:44Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8610024#M3996</link>
      <description>&lt;P&gt;Are we talking about Meshlab or Meshmixer?&lt;/P&gt;
&lt;P&gt;No, an .obj should not need a texture to load properly.&lt;/P&gt;
&lt;P&gt;Basically there are more sources of error importing a textured .obj .&lt;/P&gt;
&lt;P&gt;Can you upload some not loading example file? A small snippet is enough.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 20 Feb 2019 23:49:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8610024#M3996</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-20T23:49:15Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8620263#M3997</link>
      <description>&lt;P&gt;My apologies for the slow response,&amp;nbsp;it is Meshmixer and also&amp;nbsp;I can't seem to attach a file for reference. I have attached the error windows though I doubt they will be of much use. Is it possible to load an OBJ file to this forum.&lt;/P&gt;
&lt;P&gt;Thanks&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="error window.JPG" style="width: 437px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/607303i49F9819AE81AC8B8/image-size/large?v=v2&amp;amp;px=999" role="button" title="error window.JPG" alt="error window.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="error window 2.JPG" style="width: 803px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/607304iBF26CB409CEA9DDB/image-size/large?v=v2&amp;amp;px=999" role="button" title="error window 2.JPG" alt="error window 2.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Feb 2019 21:01:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8620263#M3997</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-25T21:01:51Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8621396#M3998</link>
      <description>&lt;P&gt;In general .obj is an accepted format here. But your file(s) might be too big. In this case you might use some file hosting service and post (or send via PM) the link.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If your file loads with texture you might drag the Phong shader (left sphere in the topmost row) from SHADERS onto the object. This hides (but keeps) the texture and you see geometry only. To see the texture again drag a world sphere from SHADERS onto the object again.&lt;/P&gt;
&lt;P&gt;If you want to get rid of the texture totally (e.g. you want to do a monochrome print later on) export the loaded file from MM to some format not supporting textures (e.g. STL) and reimport that file to MM replacing the scene.&lt;/P&gt;
&lt;P&gt;That's a solution if that import error occurs on a very special file only.&lt;/P&gt;
&lt;P&gt;However if it's a general Artec-to-MM handshake issue we should track it down...&lt;/P&gt;</description>
      <pubDate>Tue, 26 Feb 2019 09:22:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8621396#M3998</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-26T09:22:33Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8626452#M3999</link>
      <description>&lt;P&gt;Hi thanks for your reply. Yep I can work with the textured model which is great, so a simple&amp;nbsp;and ongoing solution&amp;nbsp;but it does appear that there&amp;nbsp;may be an&amp;nbsp;issue between Artec and MM and an in-textured model. I still can't seem to attach and OBJ (less than 1mb) so here is a link to a file share.&lt;/P&gt;
&lt;P&gt;&lt;A href="https://tepapa-my.sharepoint.com/:f:/g/personal/mike_oneill_tepapa_govt_nz/EoWpG1axutBPunJ3gMYQBRwBYAZyLipZ6TFzriTcyqwmTg?e=PsY9VH" target="_blank" rel="noopener"&gt;https://tepapa-my.sharepoint.com/:f:/g/personal/mike_oneill_tepapa_govt_nz/EoWpG1axutBPunJ3gMYQBRwBYAZyLipZ6TFzriTcyqwmTg?e=PsY9VH&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Thanks&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 28 Feb 2019 00:50:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8626452#M3999</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-28T00:50:26Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8627161#M4000</link>
      <description>&lt;P&gt;Found it, thanks for your files.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The issue is that your Artec-generated files call a material definition (.mtl file) but don't set a path (that doesn't make any sense):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 2.jpeg" style="width: 401px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/608410i775B0AF441FB3504/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 2.jpeg" alt="Ohne Titel 2.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;e.g. that line should be something like :" mtllib &amp;nbsp;&lt;EM&gt;something.&lt;/EM&gt;mtl"&lt;/P&gt;
&lt;P&gt;This very case is an exception MM doesn't handle (other apps might). MM handles if it can't find the .mtl but it needs a path to look for.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Now on a non textured mesh you might open the file with some text editor , delete that line and save. &amp;gt; MM will load properly using its default material.&lt;/P&gt;
&lt;P&gt;Since that line doesn't make any sense without a .mtl (which is needed to link to a texture or transfer certain material definitions) you might contact Artec. Seems to be a bug at their .obj export (without texture)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 28 Feb 2019 10:06:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8627161#M4000</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-28T10:06:03Z</dc:date>
    </item>
    <item>
      <title>Re: Can't Import OBJ Error</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8628694#M4001</link>
      <description>&lt;P&gt;Excellent thanks for that, I will pass the info onto Artec.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Great work&amp;nbsp;Magweb&lt;/P&gt;</description>
      <pubDate>Thu, 28 Feb 2019 19:23:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/can-t-import-obj-error/m-p/8628694#M4001</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-02-28T19:23:20Z</dc:date>
    </item>
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