<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Generate complex by boolean intersection in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/generate-complex-by-boolean-intersection/m-p/8690371#M3899</link>
    <description>&lt;P&gt;I'm trying to prepare my 3d model for multi-extruder 3d printing. For this I need multiple complementary 3d models.&lt;/P&gt;
&lt;P&gt;The generate complex tool in meshmixer seems to be the perfect tool for this, as it creates&lt;SPAN&gt;&amp;nbsp;interior "sheets" in the 3d model and allows to split the model along these interior sheets.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;However the generate complex tool always starts from facegroups defined on the surface, and then either create fill regions or offset regions. Which is not sufficient in my case.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;So I was wondering if there exist a second workflow to define the interior sheets as the intersection by a second&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;body and hence create different material regions.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="image.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/619317iC20A9C2B6CEC4E35/image-size/medium?v=v2&amp;amp;px=400" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;E.g. take the example in the picture: I only want to print the boolean intersection part of the bunny by the second object in a different material. I can't figure out how to achieve that by the current complex tool.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;One solution could be to make 2 copies of the second object, then first to a boolean subtraction&amp;nbsp;with bunny and secondly do a boolean intersection with the bunny, this will also result in 2 different bodies. However since these boolean operations are never exact =&amp;gt; there is no guarantee&amp;nbsp;the 2 object will perfectly fit.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Any suggestions on how to solve this?&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 28 Mar 2019 12:44:47 GMT</pubDate>
    <dc:creator>JelleRoets</dc:creator>
    <dc:date>2019-03-28T12:44:47Z</dc:date>
    <item>
      <title>Generate complex by boolean intersection</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/generate-complex-by-boolean-intersection/m-p/8690371#M3899</link>
      <description>&lt;P&gt;I'm trying to prepare my 3d model for multi-extruder 3d printing. For this I need multiple complementary 3d models.&lt;/P&gt;
&lt;P&gt;The generate complex tool in meshmixer seems to be the perfect tool for this, as it creates&lt;SPAN&gt;&amp;nbsp;interior "sheets" in the 3d model and allows to split the model along these interior sheets.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;However the generate complex tool always starts from facegroups defined on the surface, and then either create fill regions or offset regions. Which is not sufficient in my case.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;So I was wondering if there exist a second workflow to define the interior sheets as the intersection by a second&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;body and hence create different material regions.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="image.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/619317iC20A9C2B6CEC4E35/image-size/medium?v=v2&amp;amp;px=400" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;E.g. take the example in the picture: I only want to print the boolean intersection part of the bunny by the second object in a different material. I can't figure out how to achieve that by the current complex tool.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;One solution could be to make 2 copies of the second object, then first to a boolean subtraction&amp;nbsp;with bunny and secondly do a boolean intersection with the bunny, this will also result in 2 different bodies. However since these boolean operations are never exact =&amp;gt; there is no guarantee&amp;nbsp;the 2 object will perfectly fit.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Any suggestions on how to solve this?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 28 Mar 2019 12:44:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/generate-complex-by-boolean-intersection/m-p/8690371#M3899</guid>
      <dc:creator>JelleRoets</dc:creator>
      <dc:date>2019-03-28T12:44:47Z</dc:date>
    </item>
    <item>
      <title>Re: Generate complex by boolean intersection</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/generate-complex-by-boolean-intersection/m-p/8694631#M3900</link>
      <description>&lt;P&gt;You can't use the Complex tool for this.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The only way do do this in MM is the &lt;A href="https://help.autodesk.com/view/MSHMXR/2019/ENU/?guid=GUID-355503DE-889B-4168-8398-084F9BBD508B" target="_blank" rel="noopener"&gt;Boolean&lt;/A&gt; way. You can get very precise Boolean results (think these can be done much better than a printer's accuracy)&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/620142iF029BE0330F31C86/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel.jpeg" alt="Ohne Titel.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Some hints on high accuracy Boolean settings:&lt;/P&gt;
&lt;P&gt;-"Harden" sharp edges by defining face groups before running a Boolean&lt;/P&gt;
&lt;P&gt;- Use SolutionMode = MaxQuality&lt;/P&gt;
&lt;P&gt;- Enable PreserveGroupBorders&lt;/P&gt;
&lt;P&gt;- Disable AutoReduceResult&lt;/P&gt;
&lt;P&gt;- Enable UseIntersectionCurves&lt;/P&gt;
&lt;P&gt;- &lt;U&gt;Set a low TargetEdgeScale&lt;/U&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;------&lt;/P&gt;
&lt;P&gt;Are you sure that you actually need two objects?&lt;/P&gt;
&lt;P&gt;There's slicer software out there (e.g. Slic3r via its &lt;EM&gt;Settings&lt;/EM&gt;) where you can add a modifier object (e.g. the icosahedron) to the object (bunny). Now you can set the slicer to print all of the bunny except the modifier intersection with extruderA and the modifier intersection with extruderB...&lt;/P&gt;</description>
      <pubDate>Fri, 29 Mar 2019 19:35:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/generate-complex-by-boolean-intersection/m-p/8694631#M3900</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-29T19:35:50Z</dc:date>
    </item>
  </channel>
</rss>

