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    <title>topic Re: Meshmixer: use commands 'flip normals' and 'combine' to create a hollow obje in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8732551#M3783</link>
    <description>&lt;P&gt;Unfortunately I can't see the image you refer to.&lt;/P&gt;</description>
    <pubDate>Tue, 16 Apr 2019 00:18:38 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-04-16T00:18:38Z</dc:date>
    <item>
      <title>Meshmixer: use commands 'flip normals' and 'combine' to create a hollow object</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8729586#M3780</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm using the commands 'flip normals' and 'combine' to subtract a complex mesh from a cylinder in order to have a hollow object (see figure below).&amp;nbsp; The operation is successful for having internal cavities inside the cylinder. However, this procedure yields an uneven finish across the external surface of the cylinder and thus, creates conflict for 3D printing.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I tried using 'Boolean difference but using it doesn't allow me to have open holes at the cylinder's surface.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I would appreciate any suggestion.&lt;/P&gt;
&lt;P&gt;Many thanks,&lt;/P&gt;
&lt;P&gt;Sebastian&lt;/P&gt;</description>
      <pubDate>Sun, 14 Apr 2019 20:39:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8729586#M3780</guid>
      <dc:creator>lopezsaa</dc:creator>
      <dc:date>2019-04-14T20:39:23Z</dc:date>
    </item>
    <item>
      <title>Re: Meshmixer: use commands 'flip normals' and 'combine' to create a hollow obje</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8730653#M3781</link>
      <description>&lt;P&gt;Combining shells(flipped or not)&lt;SPAN style="font-family: inherit;"&gt;&amp;nbsp;to one object doesn't change the geometries. The&amp;nbsp;&lt;/SPAN&gt;flipping and combining thing only works if the interior surface is included totally by the exterior shell.&lt;/P&gt;
&lt;P&gt;Those pale pink areas on the visible surface are regions of the interior surface intersecting the exterior one.&lt;/P&gt;
&lt;P&gt;Your cylinder (before Combine) simply was too small to include the flipped surface totally.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you want holes where the inside intersections happen BooleanDifference &amp;nbsp;is the only way. Don't flip the "inside" surface in this case.&lt;/P&gt;
&lt;P&gt;Two reasons why this tools might fail:&lt;/P&gt;
&lt;P&gt;- Too different mesh densities of both objects. Most likely the cylinder is too low res. Use SELECT/Edit/Remesh to get a denser mesh , almost equal to the inside object. Hit W to see the wireframe.&lt;/P&gt;
&lt;P&gt;- Too many intersections of both meshes. To solve this might be over MM's ability at the default SearchDepth of 2 (= 3 tries at 3 levels). You can increase the SearchDepth to allow further tries (&amp;gt; longer computation time).&lt;/P&gt;</description>
      <pubDate>Mon, 15 Apr 2019 11:24:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8730653#M3781</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-15T11:24:46Z</dc:date>
    </item>
    <item>
      <title>Re: Meshmixer: use commands 'flip normals' and 'combine' to create a hollow obje</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8732224#M3782</link>
      <description>Hi,&lt;BR /&gt;&lt;BR /&gt;Thanks a lot for your help! You have helped better understand these&lt;BR /&gt;operations.&lt;BR /&gt;&lt;BR /&gt;Unfortunately, using 'Boolean difference' directly has not worked for this&lt;BR /&gt;complex geometry. I will try using a shape like this&lt;BR /&gt;[image: image.png]&lt;BR /&gt;to first subtract the extra portion of the complex mesh, and then use&lt;BR /&gt;'Boolean difference' between a cylinder an the remaining complex mesh. I am&lt;BR /&gt;not sure if this will work but I can't think of a better procedure.&lt;BR /&gt;&lt;BR /&gt;Thanks again,&lt;BR /&gt;Sebastian&lt;BR /&gt;</description>
      <pubDate>Mon, 15 Apr 2019 20:49:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8732224#M3782</guid>
      <dc:creator>lopezsaa</dc:creator>
      <dc:date>2019-04-15T20:49:53Z</dc:date>
    </item>
    <item>
      <title>Re: Meshmixer: use commands 'flip normals' and 'combine' to create a hollow obje</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8732551#M3783</link>
      <description>&lt;P&gt;Unfortunately I can't see the image you refer to.&lt;/P&gt;</description>
      <pubDate>Tue, 16 Apr 2019 00:18:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/meshmixer-use-commands-flip-normals-and-combine-to-create-a/m-p/8732551#M3783</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-16T00:18:38Z</dc:date>
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