<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Future Update Recommendations in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/future-update-recommendations/m-p/8757426#M3700</link>
    <description>&lt;P&gt;Since I love Meshmixer so much, I have suggestions for some features and some bug fixes that would be grand!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;&lt;STRONG&gt;Enhance Object Viewer-&lt;/STRONG&gt; In my workflow, I will create "breadcrumb" models so I can revert to an earlier version if I mess it. Pressing apple-command Z is a pain if I'd made 30 changes. It would be great if the object viewer performed more like Adobe Photoshop's Layer Menu with folder option, etc. Also, there is a glitch that prevents renaming of an stl and requires a save/reopen to do so. This happens often as I keep a number of stl files in .mix format.&lt;/LI&gt;
&lt;LI&gt;&lt;STRONG&gt;MacOS Support for Spacemouse Products-&lt;/STRONG&gt; As MagWeb can attest, it would be nice to have Spacemouse support for MacOS &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;STRONG&gt;Improved Sculpting Tools-&lt;/STRONG&gt;&amp;nbsp;I import my stl's into Blender to add surface details as I prefer it's sculpting tools. This isn't that big of a deal, but it would be cool to have a sculpting toolset that resembles that of Blender or Zbrush&lt;/LI&gt;
&lt;/UL&gt;
&lt;P&gt;That's it for now. Here's hoping that Meshmixer's future is shiny and bright &lt;span class="lia-unicode-emoji" title=":sun:"&gt;☀️&lt;/span&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 27 Apr 2019 18:40:07 GMT</pubDate>
    <dc:creator>paulRUXNZ</dc:creator>
    <dc:date>2019-04-27T18:40:07Z</dc:date>
    <item>
      <title>Future Update Recommendations</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/future-update-recommendations/m-p/8757426#M3700</link>
      <description>&lt;P&gt;Since I love Meshmixer so much, I have suggestions for some features and some bug fixes that would be grand!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;&lt;STRONG&gt;Enhance Object Viewer-&lt;/STRONG&gt; In my workflow, I will create "breadcrumb" models so I can revert to an earlier version if I mess it. Pressing apple-command Z is a pain if I'd made 30 changes. It would be great if the object viewer performed more like Adobe Photoshop's Layer Menu with folder option, etc. Also, there is a glitch that prevents renaming of an stl and requires a save/reopen to do so. This happens often as I keep a number of stl files in .mix format.&lt;/LI&gt;
&lt;LI&gt;&lt;STRONG&gt;MacOS Support for Spacemouse Products-&lt;/STRONG&gt; As MagWeb can attest, it would be nice to have Spacemouse support for MacOS &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;STRONG&gt;Improved Sculpting Tools-&lt;/STRONG&gt;&amp;nbsp;I import my stl's into Blender to add surface details as I prefer it's sculpting tools. This isn't that big of a deal, but it would be cool to have a sculpting toolset that resembles that of Blender or Zbrush&lt;/LI&gt;
&lt;/UL&gt;
&lt;P&gt;That's it for now. Here's hoping that Meshmixer's future is shiny and bright &lt;span class="lia-unicode-emoji" title=":sun:"&gt;☀️&lt;/span&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 27 Apr 2019 18:40:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/future-update-recommendations/m-p/8757426#M3700</guid>
      <dc:creator>paulRUXNZ</dc:creator>
      <dc:date>2019-04-27T18:40:07Z</dc:date>
    </item>
  </channel>
</rss>

