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    <title>topic Re: Adding missing details on scan stl in Meshmixer Forum</title>
    <link>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8763642#M3698</link>
    <description>&lt;P&gt;If, as Andrew suggested, playing with GenerateFaceGroups values doesn't work you might try to find the holes' centers computing slices:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;- Your source mesh isn't aligned properly to the world planes. Alignig its bounding box to the origin gives that result:&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631830iC6F9A353EA599F6F/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel.jpeg" alt="Ohne Titel.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Note the slight lefthand offset.&lt;/P&gt;
&lt;P&gt;Think the top surface should be parallel to the grid. So do EDIT align with Source at SurfaceScribble and Destination at WorldOriginYUp.&amp;nbsp;SurfaceScribble allows to draw a loop on a surface. The averaged normal of the included area will be used for alignment. So scribble a loop on the transparent ghost where you consider the object to be planar. (Sorry can't capture the scribble line in a screenshot):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 2.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631832iDCAEDD07B7A3A1D1/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 2.jpeg" alt="Ohne Titel 2.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now after rotating 180° and moving the base to the height of the grid, things look better:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 3.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631833i8FDA72F046EF38FB/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 3.jpeg" alt="Ohne Titel 3.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Time to find the holes:&lt;/P&gt;
&lt;P&gt;Copy your object for each hole to detect. Keep only one copy visible. Run EDIT/PlaneCut and transform the cutting plane in Y until MM is able to fill the cut (in case of the upper hole):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 5.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631835iA051C64A2020E450/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 5.jpeg" alt="Ohne Titel 5.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Go to SELECT and double click on the (green) group done by PlaneCut. Invert the selection hitting I and discard (shortcut X). This leaves a slice only:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 6.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631836iD0A32CA0C8268DE3/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 6.jpeg" alt="Ohne Titel 6.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now try the same on a different copy of your source on each hole. In your example this will work for the left and middle hole. At the right hole the scanning depth into the hole isn't deep enough. Fix this by doing a mesh repair using ANALYSIS/Inspector at HoleFillMode = SmoothFill.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Now you can get a cut based on visual reconstruction:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 8.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631837i71CF34D93FF564BE/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 8.jpeg" alt="Ohne Titel 8.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;These cuts and discards of the source surface should result in several slices like this:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 9.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631838i955B4D5CFCB26AA2/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 9.jpeg" alt="Ohne Titel 9.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now run EDIT/CreatePivot on each slice. Set PlacementMode=SnapToBoundaryCenter and CoordinateFrame=WorldFrame. Double click the inside hole boundary to drop a pivot there. Doing this on each slice object:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 10.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631840iA0ACCC238F50274C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 10.jpeg" alt="Ohne Titel 10.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now when we found the centres of the holes: Time to drill the source object.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But wait, it's not watertight dues to the open boundaries inside its holes.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You might trust ANALYSIS/Inspector to close these open boundaries but IMO you'll get better results capping the holes. Draw a closed selection loop around each hole&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel19.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631842iC27962879BB76666/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel19.jpeg" alt="Ohne Titel19.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;and discard:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631843iEE08069323BCC4BA/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel.jpeg" alt="Ohne Titel.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;After you did that on each hole select a seed selection on the main surface, hit E to expand to connected, then invert hitting I and discard (X).&lt;/P&gt;
&lt;P&gt;This result run in ANALYSIS/Inspector to close all holes in a flat way.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631844i3B69F4674664669E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel.jpeg" alt="Ohne Titel.jpeg" /&gt;&lt;/span&gt;Anyway... having a watertight source object:&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Drop a MESHMIX/Primitives cylinder to empty space. Scale its dimensions to be the drill and generate as many holes to drill (the following screenshots are based on an Inspector Autorepair):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 11.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631855iE9ADD0CC3E6B0B10/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 11.jpeg" alt="Ohne Titel 11.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;EDIT/Align each cylinder to a pivot ( Source=CenterPoint, Destination=Pivot)&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 12.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631857i279939943A47D94C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 12.jpeg" alt="Ohne Titel 12.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;You might need to scale the cylinders in Y to give them the needed length:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 13.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631858iFA89F3385F6C8322/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 13.jpeg" alt="Ohne Titel 13.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now activate all cylinders and combine them to a single object.&lt;/P&gt;
&lt;P&gt;Activate the source mesh and the cylinders as a second object (LMB+Shift) and run EDIT/BooleanDifference:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 16.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631859i22FDDD24B0CCFD67/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 16.jpeg" alt="Ohne Titel 16.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 30 Apr 2019 23:41:36 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-04-30T23:41:36Z</dc:date>
    <item>
      <title>Adding missing details on scan stl</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8759132#M3696</link>
      <description>&lt;P&gt;When scanning mechanical parts with deep holes the scanner for natural reasons can only capture the hole down to a certain depth . To recreate the missing information inserting a cylinder would be the obvious way to go from and this has been solved in a case on this forum. However the scanned part doesnt give the facegroups needed, maybe because the edges are not sharp as on a cad designed stl.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Attaching a cut part from a scan for anybody to come up with a solution,,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards,&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 29 Apr 2019 10:29:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8759132#M3696</guid>
      <dc:creator>ernie9TF2T</dc:creator>
      <dc:date>2019-04-29T10:29:49Z</dc:date>
    </item>
    <item>
      <title>Re: Adding missing details on scan stl</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8761084#M3697</link>
      <description>&lt;P&gt;Not exactly sure what you are asking but:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Edit &amp;gt; Generate Face Groups&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And if that does not work then increase the triangle count &amp;gt; select a group you want &amp;gt; maybe 'Smooth Boundary' &amp;gt; generate your own face group.&lt;/P&gt;</description>
      <pubDate>Tue, 30 Apr 2019 01:10:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8761084#M3697</guid>
      <dc:creator>hfcandrew</dc:creator>
      <dc:date>2019-04-30T01:10:00Z</dc:date>
    </item>
    <item>
      <title>Re: Adding missing details on scan stl</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8763642#M3698</link>
      <description>&lt;P&gt;If, as Andrew suggested, playing with GenerateFaceGroups values doesn't work you might try to find the holes' centers computing slices:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;- Your source mesh isn't aligned properly to the world planes. Alignig its bounding box to the origin gives that result:&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631830iC6F9A353EA599F6F/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel.jpeg" alt="Ohne Titel.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Note the slight lefthand offset.&lt;/P&gt;
&lt;P&gt;Think the top surface should be parallel to the grid. So do EDIT align with Source at SurfaceScribble and Destination at WorldOriginYUp.&amp;nbsp;SurfaceScribble allows to draw a loop on a surface. The averaged normal of the included area will be used for alignment. So scribble a loop on the transparent ghost where you consider the object to be planar. (Sorry can't capture the scribble line in a screenshot):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 2.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631832iDCAEDD07B7A3A1D1/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 2.jpeg" alt="Ohne Titel 2.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now after rotating 180° and moving the base to the height of the grid, things look better:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 3.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631833i8FDA72F046EF38FB/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 3.jpeg" alt="Ohne Titel 3.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Time to find the holes:&lt;/P&gt;
&lt;P&gt;Copy your object for each hole to detect. Keep only one copy visible. Run EDIT/PlaneCut and transform the cutting plane in Y until MM is able to fill the cut (in case of the upper hole):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 5.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631835iA051C64A2020E450/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 5.jpeg" alt="Ohne Titel 5.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Go to SELECT and double click on the (green) group done by PlaneCut. Invert the selection hitting I and discard (shortcut X). This leaves a slice only:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 6.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631836iD0A32CA0C8268DE3/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 6.jpeg" alt="Ohne Titel 6.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now try the same on a different copy of your source on each hole. In your example this will work for the left and middle hole. At the right hole the scanning depth into the hole isn't deep enough. Fix this by doing a mesh repair using ANALYSIS/Inspector at HoleFillMode = SmoothFill.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Now you can get a cut based on visual reconstruction:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 8.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631837i71CF34D93FF564BE/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 8.jpeg" alt="Ohne Titel 8.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;These cuts and discards of the source surface should result in several slices like this:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 9.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631838i955B4D5CFCB26AA2/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 9.jpeg" alt="Ohne Titel 9.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now run EDIT/CreatePivot on each slice. Set PlacementMode=SnapToBoundaryCenter and CoordinateFrame=WorldFrame. Double click the inside hole boundary to drop a pivot there. Doing this on each slice object:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 10.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631840iA0ACCC238F50274C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 10.jpeg" alt="Ohne Titel 10.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now when we found the centres of the holes: Time to drill the source object.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But wait, it's not watertight dues to the open boundaries inside its holes.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You might trust ANALYSIS/Inspector to close these open boundaries but IMO you'll get better results capping the holes. Draw a closed selection loop around each hole&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel19.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631842iC27962879BB76666/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel19.jpeg" alt="Ohne Titel19.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;and discard:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631843iEE08069323BCC4BA/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel.jpeg" alt="Ohne Titel.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;After you did that on each hole select a seed selection on the main surface, hit E to expand to connected, then invert hitting I and discard (X).&lt;/P&gt;
&lt;P&gt;This result run in ANALYSIS/Inspector to close all holes in a flat way.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631844i3B69F4674664669E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel.jpeg" alt="Ohne Titel.jpeg" /&gt;&lt;/span&gt;Anyway... having a watertight source object:&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Drop a MESHMIX/Primitives cylinder to empty space. Scale its dimensions to be the drill and generate as many holes to drill (the following screenshots are based on an Inspector Autorepair):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 11.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631855iE9ADD0CC3E6B0B10/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 11.jpeg" alt="Ohne Titel 11.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;EDIT/Align each cylinder to a pivot ( Source=CenterPoint, Destination=Pivot)&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 12.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631857i279939943A47D94C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 12.jpeg" alt="Ohne Titel 12.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;You might need to scale the cylinders in Y to give them the needed length:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 13.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631858iFA89F3385F6C8322/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 13.jpeg" alt="Ohne Titel 13.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now activate all cylinders and combine them to a single object.&lt;/P&gt;
&lt;P&gt;Activate the source mesh and the cylinders as a second object (LMB+Shift) and run EDIT/BooleanDifference:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ohne Titel 16.jpeg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/631859i22FDDD24B0CCFD67/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ohne Titel 16.jpeg" alt="Ohne Titel 16.jpeg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 30 Apr 2019 23:41:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8763642#M3698</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-30T23:41:36Z</dc:date>
    </item>
    <item>
      <title>Re: Adding missing details on scan stl</title>
      <link>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8766768#M3699</link>
      <description>&lt;P&gt;You're a god **** wizard MagWeb, a true Triangle Artisan.&lt;/P&gt;</description>
      <pubDate>Thu, 02 May 2019 12:38:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/meshmixer-forum/adding-missing-details-on-scan-stl/m-p/8766768#M3699</guid>
      <dc:creator>hfcandrew</dc:creator>
      <dc:date>2019-05-02T12:38:46Z</dc:date>
    </item>
  </channel>
</rss>

