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    <title>topic Re: Texture rendering black - but no alpha channel in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/texture-rendering-black-but-no-alpha-channel/m-p/9592137#M6863</link>
    <description>&lt;P&gt;Thank you very much, that clearly solved it. I never would've found that, no clue how it got checked on in the first place.&lt;/P&gt;</description>
    <pubDate>Sun, 21 Jun 2020 19:13:16 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-06-21T19:13:16Z</dc:date>
    <item>
      <title>Texture rendering black - but no alpha channel</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/texture-rendering-black-but-no-alpha-channel/m-p/9592053#M6861</link>
      <description>&lt;P&gt;As the title says, I have a texture in a scene rendering black, no matter how brightly I set my lights. I've already searched the forum with keywords, and I found various solutions that worked for others in the past, but haven't worked for me yet.&lt;BR /&gt;&lt;BR /&gt;The texture is an aiStandardSurface, not a lambert or anything of that lot. Tried checking the normals; Display &amp;gt; Polygons &amp;gt; Face Normals shows me they're all facing correctly. I've tried checking texture for an alpha channel in PS; already removed. I've tried making sure the texture points to the right folder and file; goes to the sourceimages folder and correct albedo. Tried making the texture a .tga and .jpg, both with equal success - none. I've tried making sure it was saved RGB and not CMYK; it was RGB. I've tried cranking up the exposure and intensity of various lights and of the texture itself; no luck. Even tried cranking up the Emission value; it still shows up black, though it's reflection underneath on the surface underneath is super bright.&lt;BR /&gt;&lt;BR /&gt;I would really appreciate some thoughts on the issue, thank you.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/786122iFA22D203DA6E6CAA/image-size/large?v=v2&amp;amp;px=999" role="button" title="1.jpg" alt="1.jpg" /&gt;&lt;/span&gt;&lt;BR /&gt;(The pumpkin, if that wasn't clear)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Re: attached .ZIP, I had to delete all the .PSD work files to be able to upload this, but the textures are still there. The latest iteration is hauntedhallway_mb02.mb&lt;/P&gt;</description>
      <pubDate>Sun, 21 Jun 2020 17:34:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/texture-rendering-black-but-no-alpha-channel/m-p/9592053#M6861</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-06-21T17:34:43Z</dc:date>
    </item>
    <item>
      <title>Re: Texture rendering black - but no alpha channel</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/texture-rendering-black-but-no-alpha-channel/m-p/9592129#M6862</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for the scene-file, this made troubleshooting a lot easier.&lt;/P&gt;
&lt;P&gt;For the pumpkin "Matte" rendering is enabled.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In the shape node in Attribute Editor, arch_stairs_pumpkin_geoShape:&lt;/P&gt;
&lt;P&gt;Arnold &amp;gt; Matte (uncheck)&lt;/P&gt;
&lt;P&gt;or simply execute this MEL script:&lt;/P&gt;
&lt;LI-CODE lang="general"&gt;setAttr "arch_stairs_pumpkin_geoShape.aiMatte" 0;&lt;/LI-CODE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 21 Jun 2020 18:52:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/texture-rendering-black-but-no-alpha-channel/m-p/9592129#M6862</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2020-06-21T18:52:41Z</dc:date>
    </item>
    <item>
      <title>Re: Texture rendering black - but no alpha channel</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/texture-rendering-black-but-no-alpha-channel/m-p/9592137#M6863</link>
      <description>&lt;P&gt;Thank you very much, that clearly solved it. I never would've found that, no clue how it got checked on in the first place.&lt;/P&gt;</description>
      <pubDate>Sun, 21 Jun 2020 19:13:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/texture-rendering-black-but-no-alpha-channel/m-p/9592137#M6863</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-06-21T19:13:16Z</dc:date>
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