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    <title>topic How to simulate natural light in large Interior Scene in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-simulate-natural-light-in-large-interior-scene/m-p/9860780#M6035</link>
    <description>&lt;P&gt;Hi, I’m making a large interior scene with many windows, but I’m finding it difficult to get light into the scene.&amp;nbsp;&lt;BR /&gt;I’m using a skydome with some area lights from the ceiling as skydome was too dark alone. But if I increase the intensity too much, areas of the render before overexposed and blown out. If I reduce it, the scene is way too dark.&lt;/P&gt;&lt;P&gt;would I just have to increase the ray depth a lot?&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;thanks!&lt;/P&gt;</description>
    <pubDate>Wed, 11 Nov 2020 03:41:39 GMT</pubDate>
    <dc:creator>braad29</dc:creator>
    <dc:date>2020-11-11T03:41:39Z</dc:date>
    <item>
      <title>How to simulate natural light in large Interior Scene</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-simulate-natural-light-in-large-interior-scene/m-p/9860780#M6035</link>
      <description>&lt;P&gt;Hi, I’m making a large interior scene with many windows, but I’m finding it difficult to get light into the scene.&amp;nbsp;&lt;BR /&gt;I’m using a skydome with some area lights from the ceiling as skydome was too dark alone. But if I increase the intensity too much, areas of the render before overexposed and blown out. If I reduce it, the scene is way too dark.&lt;/P&gt;&lt;P&gt;would I just have to increase the ray depth a lot?&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;thanks!&lt;/P&gt;</description>
      <pubDate>Wed, 11 Nov 2020 03:41:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-simulate-natural-light-in-large-interior-scene/m-p/9860780#M6035</guid>
      <dc:creator>braad29</dc:creator>
      <dc:date>2020-11-11T03:41:39Z</dc:date>
    </item>
    <item>
      <title>Re: How to simulate natural light in large Interior Scene</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-simulate-natural-light-in-large-interior-scene/m-p/9914090#M6036</link>
      <description>&lt;P&gt;Make sure you're using Portal lights to pull in light and samples from your skydome. This will probably still be too dark but will help reduce noise. Then it's just a matter of adding pictorial lights (as in not from a physical source)!&lt;/P&gt;&lt;P&gt;What I mean by this, you may not like. Straight up add lights facing the darker areas of your shots, to mimic light bouncing around.&lt;/P&gt;&lt;P&gt;So if you have a single skylight in the ceiling facing the floor. Add a corresponding light facing up from where the light hits the floor. Fake it!! This will give you the best most controllable result, while sadly also being more work.&lt;/P&gt;&lt;P&gt;The Arnold render setting you should also know about is Arnold Tab - Ray Depth - Diffuse. The more you bump up these values the more light will bounce around your scene. This will DRIVE UP render times in a big way and produce lots of noise. But a good setting to know about&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best of luck!&lt;/P&gt;</description>
      <pubDate>Thu, 03 Dec 2020 23:37:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-simulate-natural-light-in-large-interior-scene/m-p/9914090#M6036</guid>
      <dc:creator>daunish</dc:creator>
      <dc:date>2020-12-03T23:37:15Z</dc:date>
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