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    <title>topic Re: MtoA 5.4.7 Broken Normal Mapping in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mtoa-5-4-7-broken-normal-mapping/m-p/13354552#M50</link>
    <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1273810"&gt;@Christoph_Schaedl&lt;/a&gt;,&amp;nbsp;Sorry about ghosting you on this. Work came in, and I had to downgrade Arnold. It's not an issue with my shading network, but at some point I'll version up and share my network, just to get that out the way.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For now, it does seem like an issue that only I am running into. But I would like to get to the bottom of why it's happening and fix it.&lt;/P&gt;</description>
    <pubDate>Wed, 05 Mar 2025 18:59:53 GMT</pubDate>
    <dc:creator>daunish</dc:creator>
    <dc:date>2025-03-05T18:59:53Z</dc:date>
    <item>
      <title>MtoA 5.4.7 Broken Normal Mapping</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mtoa-5-4-7-broken-normal-mapping/m-p/13339100#M48</link>
      <description>&lt;P&gt;Since the addition of OpenPBR normal mapping on aiStandardSurface no longer seems to work for me.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anyone else have this issue?&lt;/P&gt;</description>
      <pubDate>Tue, 25 Feb 2025 17:28:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mtoa-5-4-7-broken-normal-mapping/m-p/13339100#M48</guid>
      <dc:creator>daunish</dc:creator>
      <dc:date>2025-02-25T17:28:32Z</dc:date>
    </item>
    <item>
      <title>Re: MtoA 5.4.7 Broken Normal Mapping</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mtoa-5-4-7-broken-normal-mapping/m-p/13340329#M49</link>
      <description>&lt;P&gt;Could you show some images and your shading network.&lt;/P&gt;</description>
      <pubDate>Wed, 26 Feb 2025 08:34:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mtoa-5-4-7-broken-normal-mapping/m-p/13340329#M49</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2025-02-26T08:34:57Z</dc:date>
    </item>
    <item>
      <title>Re: MtoA 5.4.7 Broken Normal Mapping</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mtoa-5-4-7-broken-normal-mapping/m-p/13354552#M50</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1273810"&gt;@Christoph_Schaedl&lt;/a&gt;,&amp;nbsp;Sorry about ghosting you on this. Work came in, and I had to downgrade Arnold. It's not an issue with my shading network, but at some point I'll version up and share my network, just to get that out the way.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For now, it does seem like an issue that only I am running into. But I would like to get to the bottom of why it's happening and fix it.&lt;/P&gt;</description>
      <pubDate>Wed, 05 Mar 2025 18:59:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mtoa-5-4-7-broken-normal-mapping/m-p/13354552#M50</guid>
      <dc:creator>daunish</dc:creator>
      <dc:date>2025-03-05T18:59:53Z</dc:date>
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