<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Select textures from multiple parts of a model grp  and apply them to a duplicate of the same model in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/select-textures-from-multiple-parts-of-a-model-grp-and-apply/m-p/11074211#M3106</link>
    <description>&lt;P&gt;YES! And I do feel bad about what I'm about to say, but scripting would solve this very very easily.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is no simple built-in way to do it in Maya (at least not one that I know of). If you don't know any python or Mel, google a script that can do it. You will for sure find other people with this exact use case have written scripts!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't know what your specialty is, but I would recommend any and everyone look into learning a bit of python. It doesn't take much, and you will find it solves almost any repetitive task such as this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Sorry for not having a better answer. If you are still struggling with this and can't find a script, reach out to me.&lt;/P&gt;&lt;P&gt;Good luck&lt;/P&gt;</description>
    <pubDate>Thu, 31 Mar 2022 15:32:15 GMT</pubDate>
    <dc:creator>daunish</dc:creator>
    <dc:date>2022-03-31T15:32:15Z</dc:date>
    <item>
      <title>Select textures from multiple parts of a model grp  and apply them to a duplicate of the same model</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/select-textures-from-multiple-parts-of-a-model-grp-and-apply/m-p/10955179#M3105</link>
      <description>&lt;P&gt;Hello. I have two complex models and they are identical. One has textures applied to it, the other is referenced and needs the same textures assigned to the same parts. Is there a way to do this?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 16 Feb 2022 21:46:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/select-textures-from-multiple-parts-of-a-model-grp-and-apply/m-p/10955179#M3105</guid>
      <dc:creator>katie.reynolds</dc:creator>
      <dc:date>2022-02-16T21:46:25Z</dc:date>
    </item>
    <item>
      <title>Re: Select textures from multiple parts of a model grp  and apply them to a duplicate of the same model</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/select-textures-from-multiple-parts-of-a-model-grp-and-apply/m-p/11074211#M3106</link>
      <description>&lt;P&gt;YES! And I do feel bad about what I'm about to say, but scripting would solve this very very easily.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is no simple built-in way to do it in Maya (at least not one that I know of). If you don't know any python or Mel, google a script that can do it. You will for sure find other people with this exact use case have written scripts!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't know what your specialty is, but I would recommend any and everyone look into learning a bit of python. It doesn't take much, and you will find it solves almost any repetitive task such as this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Sorry for not having a better answer. If you are still struggling with this and can't find a script, reach out to me.&lt;/P&gt;&lt;P&gt;Good luck&lt;/P&gt;</description>
      <pubDate>Thu, 31 Mar 2022 15:32:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/select-textures-from-multiple-parts-of-a-model-grp-and-apply/m-p/11074211#M3106</guid>
      <dc:creator>daunish</dc:creator>
      <dc:date>2022-03-31T15:32:15Z</dc:date>
    </item>
  </channel>
</rss>

