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    <title>topic Re: Normalmap problem in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6252766#M23660</link>
    <description>&lt;P&gt;good news, i fixed the mental ray here and did a render in it and worked &lt;span class="lia-unicode-emoji" title=":grinning_face_with_big_eyes:"&gt;😃&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the help &lt;span class="lia-unicode-emoji" title=":grinning_face_with_big_eyes:"&gt;😃&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://puu.sh/o7bdL/485aeb72aa.jpg" border="0" alt="" title="" /&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 05 Apr 2016 17:25:36 GMT</pubDate>
    <dc:creator>foxsuno</dc:creator>
    <dc:date>2016-04-05T17:25:36Z</dc:date>
    <item>
      <title>Normalmap problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6250877#M23655</link>
      <description>&lt;P&gt;Hi guys, i'm having a problem with normal map, i'm sending a print of the problem, because i really don't know what is happening, i'm using maya and Xnormal, the bump node is in tangent space normals, if you guys could help me, i would be very gratefull.&lt;/P&gt;&lt;P&gt;ps&amp;gt;i already checked my swizzles and put the normals in "average normals" in the high res&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://puu.sh/o5XGc/4482cc2220.jpg" border="0" alt="" title="" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 04 Apr 2016 19:48:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6250877#M23655</guid>
      <dc:creator>foxsuno</dc:creator>
      <dc:date>2016-04-04T19:48:50Z</dc:date>
    </item>
    <item>
      <title>Re: Normalmap problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6251095#M23656</link>
      <description>can you provide screenshots of the low poly with wireframe, the highpoly without wireframe, and the low poly uv´s? also make sure the color space of the normal maps file node is set to raw.&lt;BR /&gt;&lt;BR /&gt;</description>
      <pubDate>Mon, 04 Apr 2016 21:51:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6251095#M23656</guid>
      <dc:creator>_sebastian_f</dc:creator>
      <dc:date>2016-04-04T21:51:30Z</dc:date>
    </item>
    <item>
      <title>Re: Normalmap problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6251181#M23657</link>
      <description>&lt;P&gt;Of course, thanks&amp;nbsp;&lt;BR /&gt;high (i was making wrinkles for normalmaps, but the problem keep occurring even in this neutral expression, i put the color space in raw and nothing changed)&lt;BR /&gt;&lt;IMG src="http://puu.sh/o6l60/5d786009a7.jpg" border="0" alt="" title="" /&gt;&lt;BR /&gt;UVmap&lt;BR /&gt;&lt;IMG src="http://puu.sh/o6hom/4cf8d79b30.png" border="0" alt="" title="" /&gt;&lt;BR /&gt;lowpoly wirframe&lt;IMG src="http://puu.sh/o6h2M/303722ab16.jpg" border="0" alt="" title="" /&gt;&lt;BR /&gt;normalmap&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229516iAC54DF609E5712D0/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="neutralteste_normals.png" title="neutralteste_normals.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 04 Apr 2016 23:09:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6251181#M23657</guid>
      <dc:creator>foxsuno</dc:creator>
      <dc:date>2016-04-04T23:09:16Z</dc:date>
    </item>
    <item>
      <title>Re: Normalmap problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6252453#M23658</link>
      <description>hmm looks ok from what i can see here. also from the settings you mention everything should work. what do you use to render?</description>
      <pubDate>Tue, 05 Apr 2016 14:58:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6252453#M23658</guid>
      <dc:creator>_sebastian_f</dc:creator>
      <dc:date>2016-04-05T14:58:59Z</dc:date>
    </item>
    <item>
      <title>Re: Normalmap problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6252686#M23659</link>
      <description>&lt;P&gt;i was using maya software, i downloaded mental ray today to test and i'm getting black screen, i'm trying to fix...&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 16:49:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6252686#M23659</guid>
      <dc:creator>foxsuno</dc:creator>
      <dc:date>2016-04-05T16:49:49Z</dc:date>
    </item>
    <item>
      <title>Re: Normalmap problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6252766#M23660</link>
      <description>&lt;P&gt;good news, i fixed the mental ray here and did a render in it and worked &lt;span class="lia-unicode-emoji" title=":grinning_face_with_big_eyes:"&gt;😃&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the help &lt;span class="lia-unicode-emoji" title=":grinning_face_with_big_eyes:"&gt;😃&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://puu.sh/o7bdL/485aeb72aa.jpg" border="0" alt="" title="" /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 17:25:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6252766#M23660</guid>
      <dc:creator>foxsuno</dc:creator>
      <dc:date>2016-04-05T17:25:36Z</dc:date>
    </item>
    <item>
      <title>Re: Normalmap problem</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6253939#M23661</link>
      <description>glad you found the solution.&lt;BR /&gt;</description>
      <pubDate>Wed, 06 Apr 2016 08:54:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/normalmap-problem/m-p/6253939#M23661</guid>
      <dc:creator>_sebastian_f</dc:creator>
      <dc:date>2016-04-06T08:54:58Z</dc:date>
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