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    <title>topic Re: Mental Ray Satellite color correction rendering error in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-satellite-color-correction-rendering-error/m-p/6460534#M22624</link>
    <description>&lt;P&gt;This problem caused me to not deliver completely on a job.&amp;nbsp; An absolute nightmare to which there is no fix, I'm sad to say.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Try using Pixel Plow.&amp;nbsp; They are a great, affordable service and you can get you frames rendered with Color Correction on.&lt;/P&gt;</description>
    <pubDate>Tue, 26 Jul 2016 17:30:44 GMT</pubDate>
    <dc:creator>slimboJoe</dc:creator>
    <dc:date>2016-07-26T17:30:44Z</dc:date>
    <item>
      <title>Mental Ray Satellite color correction rendering error</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-satellite-color-correction-rendering-error/m-p/6459996#M22623</link>
      <description>&lt;P&gt;Hi I'm trying to render a scene using Mental Ray Satellite with Maya 2016 but I keep getting these shader errors from the slave computer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;error: ColorTransformCache::initTransform: The requested SynColor transform id is not in the cache: NativeInputTpl_sRGB_scenelinearRec709sRGB_FORWARD&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It renders the scene out fine but it's as if color correction only occurs in random blocks (parts rendered properly by the master machine) of the final image.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Disabling firewalls does nothing, if anyone has any information please help.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 14:26:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-satellite-color-correction-rendering-error/m-p/6459996#M22623</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-26T14:26:47Z</dc:date>
    </item>
    <item>
      <title>Re: Mental Ray Satellite color correction rendering error</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-satellite-color-correction-rendering-error/m-p/6460534#M22624</link>
      <description>&lt;P&gt;This problem caused me to not deliver completely on a job.&amp;nbsp; An absolute nightmare to which there is no fix, I'm sad to say.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Try using Pixel Plow.&amp;nbsp; They are a great, affordable service and you can get you frames rendered with Color Correction on.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 17:30:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-satellite-color-correction-rendering-error/m-p/6460534#M22624</guid>
      <dc:creator>slimboJoe</dc:creator>
      <dc:date>2016-07-26T17:30:44Z</dc:date>
    </item>
    <item>
      <title>Re: Mental Ray Satellite color correction rendering error</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-satellite-color-correction-rendering-error/m-p/6469647#M22625</link>
      <description>&lt;P&gt;The only way I have found to get around this bug is to go into the preferences and turn color management completely off, and then use a gamma correction node on any textures that you are using for your materials&lt;/P&gt;</description>
      <pubDate>Sun, 31 Jul 2016 21:52:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-satellite-color-correction-rendering-error/m-p/6469647#M22625</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-31T21:52:28Z</dc:date>
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