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    <title>topic Re: Help with low-poly shaders in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7020072#M19567</link>
    <description>&lt;P&gt;Hmm, I'm not sure that's it. If you look at the examples, there are some pretty sharp edges in there on occasion. It seems less like a mesh thing and more like a shader thing, to my eye at least.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 17 Apr 2017 00:09:23 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-04-17T00:09:23Z</dc:date>
    <item>
      <title>Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7016267#M19562</link>
      <description>&lt;P&gt;I'm looking to create a shader like this one, only not in Unity, but in Maya. I have little experience with shaders in Maya, and am finding it very difficult to find many resources on how to approach something like this (below) - everything I've found is for Cinema4d or Unity.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If anyone could walk me through how to do it, or point me in the direction of a tutorial that already does, I'd be deeply appreciative!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://polyknightgames.com/world-building-shaders-and-aesthetics/" target="_blank"&gt;http://polyknightgames.com/world-building-shaders-and-aesthetics/&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2017 22:52:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7016267#M19562</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-13T22:52:51Z</dc:date>
    </item>
    <item>
      <title>Re: Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7016487#M19563</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If i search for Toon Shader in Maya Documentation / Online Help the first item found is Ramp Shader, exactly what you need!?&lt;/P&gt;
&lt;P&gt;&lt;A href="http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-022F69B8-B1A3-46A3-9917-0D9CBDBB6733" target="_blank"&gt;http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-022F69B8-B1A3-46A3-9917-0D9CBDBB6733&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 14 Apr 2017 03:12:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7016487#M19563</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-04-14T03:12:50Z</dc:date>
    </item>
    <item>
      <title>Re: Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7019366#M19564</link>
      <description>&lt;P&gt;Thank you! Yes - I think that's a start, but I need a bit more direction, if you can help!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This guy - Eran Hilleli is a great representation of what I'm hoping to do.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have low poly models, but I don't want to have shadows directly follow the rough geometry. Look at how the light passes smoothly over the face without making each large face of the mesh&amp;nbsp;super obvious.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://68.media.tumblr.com/886bd773ea0a9071e21f45b312615274/tumblr_niuhucqzML1qcoae6o1_500.gif" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://68.media.tumblr.com/fb18fcc77ad6919cd90cec26a7d092a3/tumblr_myogjrwH7H1qcoae6o1_r1_1280.gif" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;More examples:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://68.media.tumblr.com/1045df9c4fc00ac0168da4dd8463fc7a/tumblr_nacsez0uu71qcoae6o1_500.gif" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The gradients:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://68.media.tumblr.com/88c407eeb849e19e7bc9b01e5251dd59/tumblr_nzto4hMudQ1qcoae6o1_500.gif" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The soft shadows and the haze:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://68.media.tumblr.com/10727ded2ee50bc9a90bec54ab44c997/tumblr_ofmex2mjhN1qcoae6o1_400.gif" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And one more for good luck:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://68.media.tumblr.com/4a2ecf3258e23674bc4b253fd74bfa81/tumblr_msz5x3ACVh1qcoae6o1_400.gif" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just wondering if you might be able to hone in more closely on how to achieve this kind of shader aesthetic.&lt;/P&gt;</description>
      <pubDate>Sun, 16 Apr 2017 02:09:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7019366#M19564</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-16T02:09:44Z</dc:date>
    </item>
    <item>
      <title>Re: Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7019370#M19565</link>
      <description>&lt;P&gt;And here's an example of what I don't want:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="d8f622571190eea286b0dede9c5000a2.jpg" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/345204i1CB5FDEAF19ABC20/image-size/medium?v=v2&amp;amp;px=400" role="button" title="d8f622571190eea286b0dede9c5000a2.jpg" alt="d8f622571190eea286b0dede9c5000a2.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Notice how the light and shadows show exactly where every face of the mesh is. Not subtle. Not a bad aesthetic, but not what I'm looking for.&lt;/P&gt;</description>
      <pubDate>Sun, 16 Apr 2017 02:14:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7019370#M19565</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-16T02:14:33Z</dc:date>
    </item>
    <item>
      <title>Re: Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7019686#M19566</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Mesh Display -&amp;gt; Soften Edge&lt;/P&gt;</description>
      <pubDate>Sun, 16 Apr 2017 13:44:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7019686#M19566</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-04-16T13:44:11Z</dc:date>
    </item>
    <item>
      <title>Re: Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7020072#M19567</link>
      <description>&lt;P&gt;Hmm, I'm not sure that's it. If you look at the examples, there are some pretty sharp edges in there on occasion. It seems less like a mesh thing and more like a shader thing, to my eye at least.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Apr 2017 00:09:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7020072#M19567</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-17T00:09:23Z</dc:date>
    </item>
    <item>
      <title>Re: Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7020216#M19568</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;See my first reply about shader.&lt;/P&gt;</description>
      <pubDate>Mon, 17 Apr 2017 05:05:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7020216#M19568</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-04-17T05:05:19Z</dc:date>
    </item>
    <item>
      <title>Re: Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7020409#M19569</link>
      <description>&lt;P&gt;Indeed, use a ramp shader in which you use hard transitions from one colour to the next.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you want to use Arnold, which does not support the ramp shader (as far as I know); you can use for instance a aiStandard, from the aiStandard you pipe one of the color out components through a remapValue node into a the V coord of a ramp texture node&amp;nbsp;(delete the placement node), from which you pipe the output in an aiUtility node set to 'flat' shade mode. In the ramp you can set your colours.&lt;/P&gt;
&lt;P&gt;See screenshot for the shader node graph and the result.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Arnold_toon.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/345410i8784BC4B978EB961/image-size/large?v=v2&amp;amp;px=999" role="button" title="Arnold_toon.png" alt="Arnold_toon.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Arnold_toon_shader.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/345413i5DA50635669F1D8E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Arnold_toon_shader.png" alt="Arnold_toon_shader.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Apr 2017 10:00:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/7020409#M19569</guid>
      <dc:creator>joostkonemann</dc:creator>
      <dc:date>2017-04-17T10:00:52Z</dc:date>
    </item>
    <item>
      <title>Re: Help with low-poly shaders</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/8008229#M19570</link>
      <description>&lt;P&gt;I Ran into the same problem.&lt;/P&gt;&lt;P&gt;the answer is easier then you think&lt;/P&gt;&lt;P&gt;Heran Hilleli Examples shows that he uses Spot light and not one with soft edges - like area or point&lt;/P&gt;&lt;P&gt;and that keep the sharp light edge&lt;/P&gt;&lt;P&gt;Example - on the right I put Spot light/On the left side there is point light&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/501595i732D29454B0CE1AE/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.JPG" alt="Capture.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 17 May 2018 09:28:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/help-with-low-poly-shaders/m-p/8008229#M19570</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-17T09:28:41Z</dc:date>
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