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    <title>topic Re: Mental Ray EXR Render Passes Come Out Black in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226799#M18326</link>
    <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;"why is there no shadow pass (and some other common passes) in the Passes menu?"&lt;/P&gt;
&lt;P&gt;Better to ask NVIDIA...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;...,but maybe because these are Material/Light Passes.&lt;/P&gt;
&lt;P&gt;For other passes not available in the Passes tab, Render Layers would be the better choice.&lt;/P&gt;</description>
    <pubDate>Thu, 13 Jul 2017 19:10:23 GMT</pubDate>
    <dc:creator>mspeer</dc:creator>
    <dc:date>2017-07-13T19:10:23Z</dc:date>
    <item>
      <title>Mental Ray EXR Render Passes Come Out Black</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7222286#M18321</link>
      <description>&lt;P&gt;I'm trying to render out some passes via mental ray to an OpenEXR file. Tried both 16/32 bit and a lot of other combinations and still all my passes come out black. The only time I got a non black result was when I applied the Lambert material and was able to see the diffuse channel (but all other passes were still black). Otherwise I was using mental ray materials.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Attempting to use mental ray to render out an EXR file for multi-pass compositing in NUKE, any help would be appreciated!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 12 Jul 2017 13:23:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7222286#M18321</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-12T13:23:23Z</dc:date>
    </item>
    <item>
      <title>Re: Mental Ray EXR Render Passes Come Out Black</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7222709#M18322</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;More Info please, Maya Version, Mental Ray Version, Materials, how do you setup/render passes...&lt;/P&gt;</description>
      <pubDate>Wed, 12 Jul 2017 15:38:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7222709#M18322</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-07-12T15:38:56Z</dc:date>
    </item>
    <item>
      <title>Re: Mental Ray EXR Render Passes Come Out Black</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226020#M18323</link>
      <description>&lt;P&gt;Sure thing:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maya 2016&lt;/P&gt;&lt;P&gt;Mental Ray for Maya 2016 (I think, not sure how find that out)&lt;/P&gt;&lt;P&gt;Using all mia_material_x with a physical sun and sky&lt;/P&gt;&lt;P&gt;Have tried to set up the passes by using the passes tab in the render settings as well as using the passes menu under the scenes tab.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Let me know if there's any other info I can provide.&lt;/P&gt;</description>
      <pubDate>Thu, 13 Jul 2017 14:42:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226020#M18323</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-13T14:42:36Z</dc:date>
    </item>
    <item>
      <title>Re: Mental Ray EXR Render Passes Come Out Black</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226508#M18324</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The passes in Maya 2016 are for the "new" Mila Material that's why it's called Mila Light Path.&lt;/P&gt;
&lt;P&gt;There are however some Standard Utility Passes at the lower bottom that will work with other Materials too.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You could try using Render Layers to get the expected result with Mia Material but using Mila Material should be way faster and easier.&lt;/P&gt;</description>
      <pubDate>Thu, 13 Jul 2017 17:31:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226508#M18324</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-07-13T17:31:26Z</dc:date>
    </item>
    <item>
      <title>Re: Mental Ray EXR Render Passes Come Out Black</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226673#M18325</link>
      <description>&lt;P&gt;Ahh cool. Yeah now I'm seeing the passes come through! Thanks for that tip. I suppose I can research this but why is there no shadow pass (and some other common passes) in the Passes menu?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again!&lt;/P&gt;</description>
      <pubDate>Thu, 13 Jul 2017 18:23:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226673#M18325</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-13T18:23:32Z</dc:date>
    </item>
    <item>
      <title>Re: Mental Ray EXR Render Passes Come Out Black</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226799#M18326</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;"why is there no shadow pass (and some other common passes) in the Passes menu?"&lt;/P&gt;
&lt;P&gt;Better to ask NVIDIA...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;...,but maybe because these are Material/Light Passes.&lt;/P&gt;
&lt;P&gt;For other passes not available in the Passes tab, Render Layers would be the better choice.&lt;/P&gt;</description>
      <pubDate>Thu, 13 Jul 2017 19:10:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226799#M18326</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-07-13T19:10:23Z</dc:date>
    </item>
    <item>
      <title>Re: Mental Ray EXR Render Passes Come Out Black</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226829#M18327</link>
      <description>&lt;P&gt;Haha got it. Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 13 Jul 2017 19:21:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/mental-ray-exr-render-passes-come-out-black/m-p/7226829#M18327</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-13T19:21:04Z</dc:date>
    </item>
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