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    <title>topic Re: How to Render transparent Glass on a Transparent background? in Maya Shading, Lighting and Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9697798#M16776</link>
    <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;These questions are still open&lt;/P&gt;
&lt;P&gt;- How did you achieve the transparency in Photoshop?&lt;/P&gt;
&lt;P&gt;- How does your alpha look like?&lt;/P&gt;
&lt;P&gt;- What is your workflow, material settings?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Simply removing a background does not make the alpha transparent, only using Geometry -&amp;gt; Opacity does, but that does not preserve refractions or solid parts of an object.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please provide more details about your setup, workflow and maybe add a scene-file.&lt;/P&gt;</description>
    <pubDate>Tue, 18 Aug 2020 15:51:52 GMT</pubDate>
    <dc:creator>mspeer</dc:creator>
    <dc:date>2020-08-18T15:51:52Z</dc:date>
    <item>
      <title>How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/7497079#M16770</link>
      <description>&lt;P&gt;Hello!&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have some glass I want to render. I have figured out how to render them on a transparent background but now I'm wondering how to make the glass transparent as well so its not completely solid and has transparency when I put it in photoshop? I can't seem to figure it out.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks so much in advance.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 27 Oct 2017 14:59:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/7497079#M16770</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-27T14:59:11Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/7497901#M16771</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;This is renderer dependent.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;What makes "white/neutral" tranparent glass visible for a viewer are&lt;/P&gt;
&lt;P&gt;1. Reflections of Environment&lt;/P&gt;
&lt;P&gt;2. Refractions of Environment&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Solutions for Arnold:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;A) (Recommended) Render in 3D against the same background you want to use later in 2D, or&lt;/P&gt;
&lt;P&gt;B) Set Opacity for the object and disable Opaque in Shape node.&lt;/P&gt;
&lt;P&gt;C) Try different Opacity settings and different Layer Composite Modes (like Multiply) in Photoshop to get a suitable result (maybe render out different layers for better control).&lt;/P&gt;</description>
      <pubDate>Fri, 27 Oct 2017 19:47:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/7497901#M16771</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2017-10-27T19:47:44Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/8971064#M16772</link>
      <description>&lt;P&gt;this is hard for me too.i want to render a man from green screen behind the glass(made in arnold maya) so help&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 16 Aug 2019 23:03:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/8971064#M16772</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-16T23:03:34Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9695408#M16773</link>
      <description>&lt;P&gt;Hi there Ashley,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have just found out how to render onto a transparent BG, when you are using the Arnold Skydome go into the attribute editor material settings, visibility and turn the 'Camera and Transmission' settings down to zero, this should work.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am also rendering with an EXR, AOV's are merged and I have the following applied;&lt;/P&gt;&lt;P&gt;RGBA, Background and transmission.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope you have already found a way,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheer,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thomas.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;@Anonymous&amp;nbsp;@Anonymous&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/134201"&gt;@mspeer&lt;/a&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Aug 2020 15:35:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9695408#M16773</guid>
      <dc:creator>CrepMaya</dc:creator>
      <dc:date>2020-08-17T15:35:31Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9695674#M16774</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/8726496"&gt;@CrepMaya&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This was not the problem.&lt;/P&gt;
&lt;P&gt;As @Anonymous posted "I have figured out how to render them on a transparent background".&lt;/P&gt;
&lt;P&gt;The problem is the alpha channel, which also can't be seen in your screenshot, but usually it's solid white for the object.&lt;/P&gt;</description>
      <pubDate>Mon, 17 Aug 2020 17:46:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9695674#M16774</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2020-08-17T17:46:06Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9696878#M16775</link>
      <description>&lt;P&gt;Thank you for the notice, I should have added my screenshot of Photoshop too, as you can see in the screenshot it is transparent and I have drawn a line on the layer behind to illustrate.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I might be misunderstanding the question but this how I read it,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Sorry in advance if it is not of the same topic.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 18 Aug 2020 08:54:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9696878#M16775</guid>
      <dc:creator>CrepMaya</dc:creator>
      <dc:date>2020-08-18T08:54:52Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9697798#M16776</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;These questions are still open&lt;/P&gt;
&lt;P&gt;- How did you achieve the transparency in Photoshop?&lt;/P&gt;
&lt;P&gt;- How does your alpha look like?&lt;/P&gt;
&lt;P&gt;- What is your workflow, material settings?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Simply removing a background does not make the alpha transparent, only using Geometry -&amp;gt; Opacity does, but that does not preserve refractions or solid parts of an object.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please provide more details about your setup, workflow and maybe add a scene-file.&lt;/P&gt;</description>
      <pubDate>Tue, 18 Aug 2020 15:51:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9697798#M16776</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2020-08-18T15:51:52Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9697830#M16777</link>
      <description>&lt;P&gt;It depends on the scene and the background, if any, but what about Transmit AOVs to get alpha for transmission?&lt;/P&gt;</description>
      <pubDate>Tue, 18 Aug 2020 16:04:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9697830#M16777</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2020-08-18T16:04:28Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9698108#M16778</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In the newer Maya/Arnold versions (this thread was from 2017) there is a new Attribute "Transmit AOVs", this leads to a non-solid alpha channel ,which can help to achieve an acceptable result, but you can't simulate the behavior of glass with a simple alpha channel, so there is no one-button solution for this.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is a very easy example and you see the difference between the rendered scene against black and the the composite against black by using the alpha channel from "Transmit AOVs".&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="transp_alpha.gif" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/808577i268EC5FBE51C4F8B/image-size/large?v=v2&amp;amp;px=999" role="button" title="transp_alpha.gif" alt="transp_alpha.gif" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can render more elements / AOVs and use a complex setup for compositing, which will get you much closer to what you want to achieve, but as you don't get real refractions you will never get a plausible result.&lt;/P&gt;
&lt;P&gt;However it may work good enough in certain cases, based on your Maya scene and where you want to add this as composite, so as you said, it's also scene-dependent.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here a second example with a very simple background.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="transp_alpha2.gif" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/808606i691285D3ED299150/image-size/large?v=v2&amp;amp;px=999" role="button" title="transp_alpha2.gif" alt="transp_alpha2.gif" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There is no way to get a proper result just with a simple alpha channel.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 18 Aug 2020 17:57:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/9698108#M16778</guid>
      <dc:creator>mspeer</dc:creator>
      <dc:date>2020-08-18T17:57:04Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/10513929#M16779</link>
      <description>&lt;P&gt;If anyone's going through this thread confused, just make sure to Turn off &lt;STRONG&gt;Transmission&lt;/STRONG&gt; as well as the &lt;STRONG&gt;Camera &lt;/STRONG&gt;in the Skydome attributes, I think someone mentioned it on thread, but it wasn't clear that this was the correct solution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Other issue might arise, when rendering glass but setting the Transmission as well as the camera to zero gives you a transparent background and creates and alpha channel for the Transparent material&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;...bye bye white solid thingymabobby&lt;/P&gt;</description>
      <pubDate>Mon, 02 Aug 2021 12:25:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/10513929#M16779</guid>
      <dc:creator>akinbiyibab</dc:creator>
      <dc:date>2021-08-02T12:25:18Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/10970110#M16780</link>
      <description>&lt;P&gt;Hey there, to i tried everything and its still not workin, the glass turns out black. Can u help me please?&lt;/P&gt;</description>
      <pubDate>Thu, 24 Feb 2022 15:52:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/10970110#M16780</guid>
      <dc:creator>d.raszkova</dc:creator>
      <dc:date>2022-02-24T15:52:09Z</dc:date>
    </item>
    <item>
      <title>Re: How to Render transparent Glass on a Transparent background?</title>
      <link>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/10970827#M16781</link>
      <description>Is it black because it’s completely transparent? Do you have an object behind it?</description>
      <pubDate>Thu, 24 Feb 2022 22:40:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-shading-lighting-and/how-to-render-transparent-glass-on-a-transparent-background/m-p/10970827#M16781</guid>
      <dc:creator>akinbiyibab</dc:creator>
      <dc:date>2022-02-24T22:40:20Z</dc:date>
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